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@Blaze@reddthat.com to Games@sh.itjust.worksEnglish • 1 year ago

Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

www.tomshardware.com

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  • cross-posted to:
  • technology@lemmy.world
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Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

www.tomshardware.com

@Blaze@reddthat.com to Games@sh.itjust.worksEnglish • 1 year ago
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42
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  • cross-posted to:
  • technology@lemmy.world
Majora's Mask is the latest to benefit, but N64 Recompiled works with nearly all N64 games.
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  • terwn43lp
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    112•1 year ago

    “capitalism leads to innovation”

    unpaid devs at home: hold my beer

  • @willya@lemmyf.uk
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    29•1 year ago

    Your browser does not support playing HTML5 video. You can download a copy of the video file instead.

    • @Console_Modder@sh.itjust.works
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      34•1 year ago

      WHO THE FUCK PUT RAY-TRACING IN THIS AFFRONT TO GOD

    • DarkGamer
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      8•1 year ago

      The AVGN videos on this game were classic.

  • slazer2au
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    25•1 year ago

    Inb4 big N takedown and lawsuit.

    • @maxprime@lemmy.ml
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      28•1 year ago

      I don’t think it’s possible to takedown a project that doesn’t use any proprietary code. You have to supply your own rom.

      • @ColeSloth@discuss.tchncs.de
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        9•1 year ago

        For this instance, before unique identifiers were baked into games like switch games use.

      • @Strawberry@lemmy.blahaj.zone
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        7•1 year ago

        Does it have legal ground tk stand on? no. Is it possible? yeah definitely

      • @Lojcs@lemm.ee
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        6•1 year ago

        That’s what happened to yuzu

        • @LucidNightmare@lemm.ee
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          15•1 year ago

          What happened to Yuzu was that they were making $20,000-$30,000 in monthly revenue, for an emulator that would “technically” be competing with the current hardware.

          Thats where they fucked up, in my opinion.

          • @Lojcs@lemm.ee
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            6•
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            1 year ago

            I mean, yes the yuzu team did have problems with the money scheme and openly playing games before their release, but the fact that even forks by people who had no connection to the devs got taken down shows that Nintendo can take down any project they want, regardless of if it contains proprietary code

            • @Mango@lemmy.world
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              2•1 year ago

              You can’t take down a project you’re not trying to control.

              Imagine I post a pic of Scarlett Johanson’s lovely bits and Nintendo doesn’t like that. Nintendo doesn’t know me and Nintendo can’t take it out of everyone’s computers. Now imagine I do the same with some software. What’s Nintendo gonna do?

              • Kühe sind toll
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                2•1 year ago

                They can still force platforms to delete the stuff or go to a judge and get them to force platforms to take down stuff. They can’t get it from your computer, but itlf its posted online it can be taken down.

            • @LucidNightmare@lemm.ee
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              1•1 year ago

              Yes. I see your point. :/

        • @maxprime@lemmy.ml
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          7•
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          1 year ago

          Not exactly. A big reason for them being sued is for circumventing Switch’s encryption.

          • @mnemonicmonkeys@sh.itjust.works
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            8•1 year ago

            Which is still legal. It’s just the flimsy excuse they used to file the lawsuit, and the Yuzu debs didn’t have the energy/money to fight it

            • @meteokr@community.adiquaints.moe
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              2•1 year ago

              *in some jurisdictions.

          • @Lojcs@lemm.ee
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            2•
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            1 year ago

            That doesn’t mean they used proprietary code. The keys were supplied by the users

  • @AntiGuide@feddit.de
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    19•1 year ago

    In case you want to skip the article and see the GitHub page: https://github.com/Mr-Wiseguy/N64Recomp

  • JokeDeity
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    10•1 year ago

    That’s. Fucking. Sexy.

  • sag
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    10•1 year ago

    Let me git clone it first

    • @meteokr@community.adiquaints.moe
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      3•1 year ago

      Selfhosting my own git server, partially to mirror repos like this.

      • @casual_turtle_stew_enjoyer@sh.itjust.works
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        1•1 year ago

        enjoy the CVEs

        • @meteokr@community.adiquaints.moe
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          4•1 year ago

          What does that mean?

          • @casual_turtle_stew_enjoyer@sh.itjust.works
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            1•1 year ago

            oh you sweet summer child

            • @meteokr@community.adiquaints.moe
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              8•1 year ago

              Gonna explain or just continue to mock me?

              • @waratchess@lemm.ee
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                3•1 year ago

                Security vulnerabilities are usually tagged as CVE and then some number. So the other dude is basically saying enjoy the security vulnerabilities.

                • @meteokr@community.adiquaints.moe
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                  6•1 year ago

                  Oh I thought there was some other CVE acronym I was unaware of. I don’t think periodically git cloning a repo every few days would be something to worry about. Ever since the Yuzu take down I got in the habit of mirroring a bunch of repos that I’d be very sad to lose, just as a precaution, it probably won’t matter, but it’s a tiny peace of mind knowing I could at the very least compile it myself if it was lost.

              • @casual_turtle_stew_enjoyer@sh.itjust.works
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                1•1 year ago

                I, quite bluntly, see no good reason to advise an internet stranger on their security practices when they can learn for themselves.

                Give a man a fish, he eats for a day. But I’ve no time to teach strangers the beginnings of fishing, let alone what they need know in order to fish safely.

                • @Cort@lemmy.world
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                  6•1 year ago

                  You’re not even giving him a fish let alone teaching him how to fish. Just bitching and moaning about kids these days not knowing how to fish

  • TurtlePower
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    9•1 year ago

    Nintendo gonna sue

  • @tacosplease@lemmy.world
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    9•1 year ago

    Super Mario 64K gonna be lit

  • @QuantumEyetanglement@lemdro.id
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    7•1 year ago

    Does anyone have a guide to get this (or something similar) working on steam deck? Complete PC/Linux noob after years of Mac use, go easy on me

    • @skoell13@feddit.de
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      4•1 year ago

      Check out emudeck: https://www.emudeck.com/ Installation process was easy, but haven’t tried any ROMs yet

      • @loutr@sh.itjust.works
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        6•1 year ago

        Haven’t read the article but it says “recompiled into native PC ports” so these aren’t ROMs, they’re actual Windows .exes and Linux binaries.

        • @Cort@lemmy.world
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          2•1 year ago

          As I understand it, they’re bring your own ROM. Like a standardized scaffold to put upgrades like widescreen and RTX and mods onto the building that Nintendo sells or rather sold.

  • @ouRKaoS@lemmy.today
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    3•1 year ago

    Screw ray tracing, can it do Body Harvest with a decent draw distance?

  • @Kiosade@lemmy.ca
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    2•1 year ago

    How is this not blowing up? It seems like a BIG deal!

    • @Piemanding@sh.itjust.works
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      4•1 year ago

      It has been blowing up. Every N64 Youtube channel I watch has talked about it so far.

  • @rapechildren@lemmynsfw.com
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    1•
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    1 year ago

    removed by mod

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