@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 2 years agoTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.comexternal-linkmessage-square37fedilinkarrow-up1148arrow-down10
arrow-up1148arrow-down1external-linkTake-Two CEO: "We Ought To Be Monetizing 100% Of The Audience" For Mobile Games | GameSpotwww.gamespot.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 2 years agomessage-square37fedilink
minus-square@Elderos@lemmings.worldlinkfedilinkEnglish13•2 years agoHere’s how to monetize 100%% of your playerbase : Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.
Here’s how to monetize 100%% of your playerbase :
Charge a one-time premium to have access to the game forever at a reasonable, region-adjusted price that the average worker can afford, and then fuck off.