• magic_lobster_party
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        2 years ago

        I got familiar with it from TimeSplitters 2, but that’s basically same devs.

        Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

      • @money_loo@lemmy.world
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        52 years ago

        I’m in this comment and I don’t know if I like it.

        But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

    • @SzethFriendOfNimi@lemmy.world
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      272 years ago

      Grew up dreaming of being a pilot. Pull back to yaw up.

      First games that were flight sims did so. So now it’s just what I’m used to.

      • @hemmes@lemmy.world
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        42 years ago

        Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

    • Spaghetti_Hitchens
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      2 years ago

      First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

      Throw in some Golden Eye and Time Splitters and there is no going back.

    • Martin
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      82 years ago

      Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

      • Maestro
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        52 years ago

        Eh, that would also mean that X is inverted as well. I can’t play inverted X.

      • @Fal@yiffit.net
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        32 years ago

        Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

        • umbraroze
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          62 years ago

          Well the analogy doesn’t perfectly work with pad controllers.

          It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You’ve got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

          • @Fal@yiffit.net
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            22 years ago

            No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

    • umbraroze
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      62 years ago

      Played a bunch of flight simulators and similar games back in the day. If it’s universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

    • @brap@lemmy.world
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      22 years ago

      The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.

    • @lobut@lemmy.ca
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      12 years ago

      I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I’m playing Outer Wilds now and I had to immediately switch it.