@Clone_IX@lemmy.world to Games@lemmy.worldEnglish • 2 years ago4k is not 2160p - heard it here first!www.dexerto.comexternal-linkmessage-square54fedilinkarrow-up1114arrow-down10file-text
arrow-up1114arrow-down1external-link4k is not 2160p - heard it here first!www.dexerto.com@Clone_IX@lemmy.world to Games@lemmy.worldEnglish • 2 years agomessage-square54fedilinkfile-text
minus-squareNotSteffenlinkfedilinkEnglish9•edit-22 years agoProbably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
minus-square@kaktus@feddit.nllinkfedilinkEnglish5•2 years agoBut on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
minus-squareThrowawayOnLemmylinkfedilinkEnglish2•2 years agoThere’s a PC version of RDR outside of emulation?
minus-square@beefcat@lemmy.worldlinkfedilinkEnglish5•2 years agoThey didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch
Probably because they didn’t want to rewrite the physics that are based on 30fps max. Lazy port.
But on the PC Version we don’t have a frame cap. My guess would be, that fixed 30fps feel better than a fluctuation between 25 and 40.
There’s a PC version of RDR outside of emulation?
deleted by creator
They didn’t need to. The Xbox 360 version can run at 60 FPS in an emulator with a really simple patch