@fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish • 7 months agoPercentagesmander.xyzimagemessage-square107fedilinkarrow-up11.27Karrow-down10
arrow-up11.27Karrow-down1imagePercentagesmander.xyz@fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish • 7 months agomessage-square107fedilink
minus-square@RiceMunk@sopuli.xyzlinkfedilinkEnglish10•7 months agoThe annoying part is that there is no well-known notation for showing percentage points, so people use % for both percentages and percentage points.
minus-square@ziggurat@lemmy.worldlinkfedilinkEnglish7•7 months agoIn deep rock galactic survival, the color of the number is different for percentage and percentage points
minus-square@OneWomanCreamTeam@sh.itjust.workslinkfedilinkEnglish5•7 months agoWe really should just have a different symbol tho. Maybe we do, I’m not a math wiz, but we certainly don’t have a broadly used one.
minus-square@EmpathicVagrant@lemmy.worldlinkfedilinkEnglish1•7 months agoI’d love to see percentage points as a symbol that’s literally “%” with dots in the circles
minus-square@Szyler@lemmy.worldlinkfedilinkEnglish2•edit-27 months agoI like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage. Or how oath of exile does it, with “(base + base * increases by y%) * z% more” So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get: (5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%
The annoying part is that there is no well-known notation for showing percentage points, so people use % for both percentages and percentage points.
In deep rock galactic survival, the color of the number is different for percentage and percentage points
We really should just have a different symbol tho. Maybe we do, I’m not a math wiz, but we certainly don’t have a broadly used one.
I’d love to see percentage points as a symbol that’s literally “%” with dots in the circles
I like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage.
Or how oath of exile does it, with “(base + base * increases by y%) * z% more”
So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get:
(5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%