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@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 6 months ago

Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

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  • games@sh.itjust.works
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Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 6 months ago
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  • cross-posted to:
  • games@sh.itjust.works
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
  • @Tattorack@lemmy.world
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    10•6 months ago

    The downvotes are for you saying the criticism was unwarranted.

    • @Renacles@lemmy.world
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      2•6 months ago

      I never said that

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