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The Picard Maneuver to Gaming@lemmy.worldEnglish • 4 months ago

Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

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Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

lemmy.world

The Picard Maneuver to Gaming@lemmy.worldEnglish • 4 months ago
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  • @renegadespork@lemmy.jelliefrontier.net
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    15•4 months ago

    That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.

    • @Maggoty@lemmy.world
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      3•4 months ago

      I think my real question is what point do we stop trying until researchers make another breakthrough?

      • @DasSkelett@discuss.tchncs.de
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        2•4 months ago

        Researchers can’t make a breakthrough if they don’t try ^^

        • @Maggoty@lemmy.world
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          4•4 months ago

          AAA game designers don’t need to be the researchers.

          • @AdrianTheFrog@lemmy.world
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            3•4 months ago

            That’s what game engines are for

            • @Maggoty@lemmy.world
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              2•4 months ago

              Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.

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