@OpticalMoose@discuss.tchncs.de to 196@lemmy.blahaj.zoneEnglish • 3 months agoPurist rulediscuss.tchncs.deimagemessage-square21fedilinkarrow-up1332arrow-down10
arrow-up1332arrow-down1imagePurist rulediscuss.tchncs.de@OpticalMoose@discuss.tchncs.de to 196@lemmy.blahaj.zoneEnglish • 3 months agomessage-square21fedilink
minus-square@HappyFrog@lemmy.blahaj.zonelinkfedilinkEnglish2•3 months agoGrid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
minus-squareElectriclinkfedilinkEnglish2•3 months agoIt’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
minus-square@HappyFrog@lemmy.blahaj.zonelinkfedilinkEnglish1•3 months agoI don’t understand what you mean, but it’s ok :3
Pixel movement is an abomination though.
Grid movement is only in ss13. Or do you like grid movement and think the free movement is bad?
It’s not even that I prefer grid movement but every video I’ve seen makes it look nauseating and a guessing game if an entity is on a tile. They took the tile-based art of SS13 instead of making a new one to fit the free movement.
I don’t understand what you mean, but it’s ok :3