Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.

  • @SolidShake@lemmy.world
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    482 months ago

    Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.

    • @Vopyr@lemmy.world
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      872 months ago

      Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄

    • @Initiateofthevoid@lemmy.dbzer0.com
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      2 months ago

      Bethesda “supports” modders the way WOTC “supports” D&D content creators. They profit immensely off of other people’s work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.

      • ssillyssadass
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        32 months ago

        Starfield was the epitome of this. Rather than make a full game and let modders play around, they launched an empty, barren wasteland not-so-subtly made with extensive modding in mind. They figured that they don’t have to put effort into delivering a good product since their fans will do that for them following release.

    • naticus
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      152 months ago

      The most? Nah. Yes they’re fairly friendly to modders, but there’s been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.

    • @catloaf@lemm.ee
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      142 months ago

      No, that would probably be Valve. Several fan mods became full games in their own right (Counter-Strike, Black Mesa). Others were mods of non-Valve games (Team Fortress, Dota 2 (sort of)).

    • Scrubbles
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      122 months ago

      What about gestures everywhere suggests that I should ever fully trust a company?

    • @JustARaccoon@lemmy.world
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      92 months ago

      I’d argue they’re the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they’ve made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, “modding is unsupported”, though that could just be a decision made by the Devs since they’re developed by third party studios.

      I’d say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.

      • Deceptichum
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        2 months ago

        Paradox games are another big one with mod support. Devs are constantly adding new variables and shit for modders to access.