Thank Gabe for the Deck’s suspend functionality. It’s not the same as saving, but it means that I can play pretty much any game for a few minutes at a time if I want, as long as I only play that.
I don’t know about KCD, but at least with KCD2 you can’t save during cut scenes that advance the story. Some of them are very long and I’ve lost progress because I had to go do something else for a bit.
You also can’t save during combat, which can also be long on some missions.
Yeah, I’m excited for this to be documented. I got burned on Wrath: Aeon of Ruin by this. Fun game but it only has checkpoint saves. You can make checkpoints (from a limited pool) when you want, but only to respawn from if you die. If you turn the game off, it’s back to the beginning of the zone. And each zone (which is basically a boomer shooter mission) can be multiple hours long.
Its basically unplayable for me because I have to clear out an afternoon to beat the whole level in one sitting.
It’s pretty common in rogue likes and souls likes not to have any kind of manual saving. Though, souls likes done right generally save every action you take (Fromsoft) or every X seconds so you don’t really lose progress. You just can’t rage quit upon death to not take the L.
To save anytime features a pretty nice tag to have. I don’t know if I buy games anymore that you can’t do that.
Yea, I may not be able to sit for the entire “game helping” timeframe that the dev has decided needs to be played at one time.
Thank Gabe for the Deck’s suspend functionality. It’s not the same as saving, but it means that I can play pretty much any game for a few minutes at a time if I want, as long as I only play that.
I mean, it’s not like the Steam deck was the first device that could suspend games.
Kingdom Come: Deliverance Save anytime with a consumable in game item. Doesn’t bug me once I got used to it.
You get a free save slot to save a quit so you can save anytime, but not save scum freely.
I don’t know about KCD, but at least with KCD2 you can’t save during cut scenes that advance the story. Some of them are very long and I’ve lost progress because I had to go do something else for a bit.
You also can’t save during combat, which can also be long on some missions.
Yeah nah fuck that. I mod that shit out if a game I’m playing has that.
Yeah, I’m excited for this to be documented. I got burned on Wrath: Aeon of Ruin by this. Fun game but it only has checkpoint saves. You can make checkpoints (from a limited pool) when you want, but only to respawn from if you die. If you turn the game off, it’s back to the beginning of the zone. And each zone (which is basically a boomer shooter mission) can be multiple hours long.
Its basically unplayable for me because I have to clear out an afternoon to beat the whole level in one sitting.
It’s pretty common in rogue likes and souls likes not to have any kind of manual saving. Though, souls likes done right generally save every action you take (Fromsoft) or every X seconds so you don’t really lose progress. You just can’t rage quit upon death to not take the L.