https://www.youtube.com/watch?v=3pr_V8rtzrE

A month ahead of Switch 2’s global release, we accidentally bought a real motherboard of Switch 2! We decided to reverse-engineer its NVIDIA SoC, and reveal the spces of its CPU and GPU, even head to a FIB-SEM to ensure its process node! We’d also simulate the performance on a similar PC to see how powerful is Switch 2. Stay tuned!

  • @gradual@lemmings.world
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    1823 days ago

    Because we already have phones.

    The solution is to release games for phones that require a controller, but most companies aren’t willing to be the first ones to do it.

    • @Elevator7009@lemmy.zip
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      222 days ago

      I’m probably part of the problem. I’ve never used a controller except a few times at friends’ houses. I grew up with Nintendo DS, Wii, PC, and smartphone games. I don’t want to ever have to pick up a controller.

      • @pory@lemmy.world
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        521 days ago

        With a phone, there’s a type of controller that wraps around the phone, turning it into a Switch form factor. That’s probably the middle ground between atrocious touchscreen d-pads (or only playing games that actually work well with touch controls) versus lugging around a Dualsense and some mount contraption or kickstanding your phone on a surface.

        • @Elevator7009@lemmy.zip
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          21 days ago

          I’ve never had trouble with or resented touch screen D-pads ^^; again I am part of the problem I suppose, because it seems by your post that most people hate the things I’m genuinely satisfied with. I hope the general controller-liking population gets things to serve their needs too, though. Thanks for providing the information for what I’m assuming is the majority.