@Clbull@lemmy.world to 196@lemmy.blahaj.zone • 15 days agoGame Developer Rulelemmy.worldimagemessage-square33fedilinkarrow-up1427arrow-down10
arrow-up1427arrow-down1imageGame Developer Rulelemmy.world@Clbull@lemmy.world to 196@lemmy.blahaj.zone • 15 days agomessage-square33fedilink
minus-square@Clbull@lemmy.worldOPlinkfedilink15•15 days agoI think he only used C to build the installer. The rest was coded in x86 assembly. Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…
minus-square@mriswith@lemmy.worldlinkfedilinkEnglish5•edit-215 days agoThere is some C in the game as well: It’s 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX. https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm
I think he only used C to build the installer. The rest was coded in x86 assembly.
Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…
There is some C in the game as well:
https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm