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@MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish • 14 days ago

Mario Kart 64 got finally decompiled!

github.com

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Mario Kart 64 got finally decompiled!

github.com

@MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish • 14 days ago
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GitHub - n64decomp/mk64: A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver.
github.com
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A speedy Mario Kart 64 decompilation, brought to you by the cousin of a tame racing driver. - n64decomp/mk64
  • IndescribablySad@threads.net
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    71•14 days ago

    It’s not a stretch to say that n64 romhacks are often of similar gameplay quality to modern titles, albeit with far lower graphical fidelity. With a racer like Mario kart, I’m curious how they’ll go about modernizing it. It seems too fundamentally janky with its controls and visuals to compete with anything within the last 20 years, but I’ve been nothing if not surprised by the ingenuity of romhackers.

    • @4am@lemm.ee
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      35•14 days ago

      This is not a romhack or a tool for romhacking. This lets the game run natively, on current PC hardware.

      • IndescribablySad@threads.net
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        29•14 days ago

        Decomp projects accelerate the rate that romhacks come out through new or improved tools and fresh information about the inner workings of the game. Particularly when there was little experimentation previous to the decomp, as is the case here, to allow romhackers find the game’s kinks. It absolutely is not a romhack or romhacking tool, you are correct. It’s better!

      • @Ganbat@lemmy.dbzer0.com
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        8•
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        14 days ago

        Doesn’t look like this is quite that, yet. The decomp is just the first step towards native porting. Banjo-Kazooie’s been fully decompiled for somewhere around a year at this point, and there’s still no ports afaik.

        • @Laser@feddit.org
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          3•13 days ago

          Some say this is for the better

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