@Clbull@lemmy.world to 196@lemmy.blahaj.zone • 2 days agoRulelemmy.worldimagemessage-square71fedilinkarrow-up1819arrow-down10
arrow-up1819arrow-down1imageRulelemmy.world@Clbull@lemmy.world to 196@lemmy.blahaj.zone • 2 days agomessage-square71fedilink
minus-square@gandalf_der_12te@lemmy.blahaj.zonelinkfedilink24•2 days agoI have the suspicion it’s not even about shareholder profits, it’s use dumb/useless metrics of success. It’s the equivalent of measuring a programmer’s productive output in number of lines of code written. It leads to code like this: Something similar happens with storage space: It is wasted unnecessarily because media designers are paid for “high definition” assets.
minus-square@SoupBrick@pawb.sociallinkfedilink7•edit-22 days agoI was more of thinking the company prioritizing a yearly release schedule with little to no money/man power invested in optimization. Money not spent on the game is money to sate the shareholders.
I have the suspicion it’s not even about shareholder profits, it’s use dumb/useless metrics of success.
It’s the equivalent of measuring a programmer’s productive output in number of lines of code written. It leads to code like this:
Something similar happens with storage space: It is wasted unnecessarily because media designers are paid for “high definition” assets.
I was more of thinking the company prioritizing a yearly release schedule with little to no money/man power invested in optimization. Money not spent on the game is money to sate the shareholders.