• @Tahl_eN@lemmy.world
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    132 months ago

    It’s also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

    • @FelixCress@lemmy.world
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      92 months ago

      It’s also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.

      Rubbish. In this case it is marketing spending which creates the demand, not the other way around.

      • @gandalf_der_12te@lemmy.blahaj.zone
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        2 months ago

        I don’t see it that way. You can compare it to movies.

        Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).

        • @FelixCress@lemmy.world
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          32 months ago

          Low storage space, cartoon-ish games are comparable to animated movies and japanese anime.

          Not really, not in the slightest.

      • @Tahl_eN@lemmy.world
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        12 months ago

        Our marketing team isn’t good enough to change consumer behavior like that. I’d love to work with a team with that ability.