Gatekeepers in shambles

  • Coelacanth
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    69 hours ago

    I have to be honest here and say I don’t understand where you’re coming from at all.

    Why should every single game be changed to suit your specific play style?

    Literally nobody is asking for this. Accessibility options, not “permanently and irrevocably reduce the difficulty of all games”. The good thing about options is that they’re option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.

    • @WhatsTheHoldup@lemmy.ml
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      9 hours ago

      I have to be honest here and say I don’t understand where you’re coming from at all.

      Thats okay! Thanks for asking. I’m coming from the place that video games are art.

      If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to “general audiences”.

      As to the rest of your comment I already said first thing accessibility options are good so I’m not sure what got miscomminicated there.

      • @shoo@lemmy.world
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        59 hours ago

        A. The game is actually art and the artist vision includes an option making it playable for more people

        B. The game is a product that they want to sell to more people, adding difficulties sells more

        I don’t see the issue either way. Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?

        • @WhatsTheHoldup@lemmy.ml
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          28 hours ago

          I get where you’re coming from.

          B. The game is a product that they want to sell to more people, adding difficulties sells more

          Sure. Not not necessarily untrue.

          I don’t see the issue either way

          My stances is forced here. I support the artists.

          Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

          Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all “sells more” (or at least makes more money).

          If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

          There’s always going to be an argument the product needs to change to make more money, that’s not the art I find super interesting.

          Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?

          Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

          I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

          If it’s A I don’t care, if it’s B I do.