After Eternal, I’m not interested in this one. 2016 was fantastic, but Eternal felt all over the place. It tried to tell a story but skipped the entire second “book” between the two games, making it feel unfinished trilogy.
Then there’s the difficulty, easy was too easy, and normal was too hard. I shouldn’t have to choose between surviving 10+ hits (easy) or dying in 3-4 (normal). That’s not balance. And I don’t have the time to ‘git gud’ when the difficulty jump is this extreme.
Considering they already had to tweak difficulty in The Dark Ages, it looks like they’re still struggling to get the scaling right
After Eternal, I’m not interested in this one. 2016 was fantastic, but Eternal felt all over the place. It tried to tell a story but skipped the entire second “book” between the two games, making it feel unfinished trilogy.
Then there’s the difficulty, easy was too easy, and normal was too hard. I shouldn’t have to choose between surviving 10+ hits (easy) or dying in 3-4 (normal). That’s not balance. And I don’t have the time to ‘git gud’ when the difficulty jump is this extreme.
Considering they already had to tweak difficulty in The Dark Ages, it looks like they’re still struggling to get the scaling right
In the dark ages you can customise the difficulty to a great degree.