• @hypnicjerk@lemmy.world
    link
    fedilink
    English
    29 days ago

    huh? perfect block and counterattacks are extremely powerful in wilds and most of them have essentially no windup. if you’re relying on something like the insect glaive offset you’re gonna have a hard time but most weapons are extremely reactive to the point where it’s dumbed down combat in a bad way imo.

    compare that to something like 4u charge blade guard points which were also extremely powerful but required you to plan ahead.

    user must be psychic or memorize monster movements in order to anticipate next potential movement

    if you hate this, monster hunter might not be for you. that’s been the meat and potatoes of the game since ps2 and leads to its most impressive gameplay imo. https://www.youtube.com/watch?v=XX0OF2Zzd0k

    • @Asafum@feddit.nl
      link
      fedilink
      English
      19 days ago

      I’ve been playing my for like 20 years, I’m fine with the anticipation part in general it’s just stupid for parrying. The time spent waiting for an attack you know is coming is better spent setting yourself up elsewhere as opposed to risking winding up a slow parry. Obviously weapons like longsword were built with that in mind so that’s different as it’s part of the intended play style.

      Perfect block is fine since it’s quick enough that it works as it should, but there are a number of weapons that have extremely slow parrys.