• @Quetzalcutlass@lemmy.world
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    815 days ago

    Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

    I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

    • @474D@lemmy.world
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      1515 days ago

      Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

      • @SupraMario@lemmy.world
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        815 days ago

        It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

        • Coelacanth
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          714 days ago

          RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

          • @SupraMario@lemmy.world
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            314 days ago

            Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

        • @nogooduser@lemmy.world
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          714 days ago

          I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

          • @SupraMario@lemmy.world
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            414 days ago

            That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

            • @nogooduser@lemmy.world
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              314 days ago

              I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

              The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

    • @Ushmel@lemmy.world
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      1315 days ago

      braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things