• @Kazumara@discuss.tchncs.de
    link
    fedilink
    514 days ago

    I feel like the real issue, is that we only get one volume bar. If it was normal to define both the minimal and maximal volume setting and have the players stretch the given dynamic range into that then it would all be good.

    • @alekwithak@lemmy.world
      link
      fedilink
      474 days ago

      I have dabbled in video editing and it is SO easy to manipulate and level the audio track so that dialogue is louder than music and sound effects. This has led me to believe that movies where this is a major problem like Tenet are absolutely mixed this way on purpose, and the only reasonable conclusion to draw from that is that Christopher Nolan is insane.

      • @Kazumara@discuss.tchncs.de
        link
        fedilink
        204 days ago

        In games these categories of audio are calculated and mixed locally in real time, for movies they are mixed down to a single track and compressed ahead of time.

        These days having three audio tracks would not be a significant problem, compared to the high resolution video track. But I guess the industry never changed.

      • @epicstove@lemmy.ca
        link
        fedilink
        English
        34 days ago

        Because a video game is a program that can change it’s behavior as it’s running.

        A video is a recording. It’s already been recorded.

        • @GreenKnight23@lemmy.world
          link
          fedilink
          44 days ago

          incorrect. movies are streams of multiple layers of content.

          1. video
          2. environment audio
          3. effects audio
          4. vocal audio

          environment audio are things in the background like cars, birds, children playing.

          effects audio are sound effects like breaking glass, car crashes, explosions.

          vocal audio is just that, the dialog between characters.

          streams MUX these together into a playable movie on the fly and is how it’s possible for them to use the same movie with different language dubs.

          it’s completely in the realm of possibility for them to create a control to manage the volume of each of these layers before muxing. that would break their caching strategy though.

          physical media like Bluray should be able to do it though. BD players never implemented such a feature that I am aware of.

        • @Korhaka@sopuli.xyz
          link
          fedilink
          English
          14 days ago

          You can record multiple channels, you already have left and right recorded separately. Other channels could exist for different things, it would just need a standard to follow to be useful

    • @gens@programming.dev
      link
      fedilink
      24 days ago

      It’s called compression, and most players have it in the settings somewhere. Quick and dirty is to up the volume in vlc to like 120% and lower it in system.