• @solsangraal@lemmy.zip
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    914 days ago

    curious to see how this ends up being. it looks like they tried to ramp up the whimsical in a game that’s mostly somber, which seems weird and disjointed. and good luck beating DRG in the whimsical dept

    i hope it does well. huge control fan

    • @masterspace@lemmy.ca
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      14 days ago

      I would not describe Control as mostly somber.

      Things about it that are somber / serious:

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      • The formality of a government agency
      • The overarching plot about Dylan and the quest about your home town
      • The hiss
      • The board
      • Trench

      Things about it that are whimsical:

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      • Philip
      • Ahti
      • All of the documents and writing you find
      • Dr. Casper Darling
      • The mould
      • Dr Underhill
      • Jesse’s cool quippy demeanour when she gets through something or learns a new thing
      • The Maze
      • The music video tunnel
      • All of the posters and announcements
      • All of the generic FBC NPCs.
      • Emily
      • The former

      Things about it that are both:

      Tap for spoiler
      • Northmoor

      I have complete faith in Remedy, both of the Alan Wakes and Control have been surprisingly funny and whimsical, often in unexpected ways. Quantum Break had less humour and was a bit more self serious, but Microsoft also had more control of that project.