• @Screen_Shatter@lemmy.world
    link
    fedilink
    English
    28 days ago

    Besides that I just kept feeling like it was “been here, done that”. I remember at one point there is a small village and you have to choose to pull their power source or leave it and it felt so damn familiar, I didn’t bother continuing much past that. I felt like if I hadn’t played a bunch of elder scrolls and fallout games it was probably great but for me it was so much retreading old ground I couldn’t stay interested.

      • @Screen_Shatter@lemmy.world
        link
        fedilink
        English
        27 days ago

        …yup. I didn’t get far. I vaguely remember there were a bunch of other little things but that one drove it home. It was literally a tamer version of fallout 3 opening.

        • @novibe@lemmy.ml
          link
          fedilink
          English
          27 days ago

          I feel like Outer Worlds at least tried to have a message. But they got scared and pulled away and gave up before the end. It starts way stronger than Fallout 3 imo. At least when it comes to writing and story. It’s of course not a SERIOUS game, but it tries to say something even if it does give up. In my experience Bethesda games are allergic to having a message or point.