Despite facing increased competition in the space, not least from the Epic Games Store, Valve’s platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it’s perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

  • @ryedaft@sh.itjust.works
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    101 day ago

    So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don’t think Apple or Sony has those restrictions? Apple takes 30% as well, right?

    • @lefixxx@lemmy.world
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      12 hours ago

      Steam allows selling outside the platform.

      Apple is insanely restrictive to what you can do outside app store. You can’t sell an app key. No signed apps will not work and you can only sideload in EU.

      Sony also disallows selling codes outside PSN

      Steam is more lax with steam keys.

    • Steve Dice
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      1 day ago

      Yes. That is exactly the issue. It’s not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but that’s not all. Now, while they don’t specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do reserve the right (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this:

      1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7.
      2. I want the game to be accessible to a wider audience so I publish it on other stores.
      3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale
      4. Steam takes 30% so I price it at $10 there for the same reason.
      5. Valve says $10 isn’t a fair price and refuses to elaborate why, reminding me that they reserve the right to veto any price on Steam for any reason.
      6. I make my game $10 on all other stores
      7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
      • @doomcanoe@sh.itjust.works
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        418 hours ago

        Wait, not trying to be a “cultist” here, but if Valve requires devs/publishers to “offer Steam Keys on other stores at the same price that you offer the game on Steam”, then why do I keep finding Steam Keys much much cheaper elsewhere? Like, all the time…

    • @Krauerking@lemy.lol
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      141 day ago

      Only if you are selling a steam key elsewhere, they ask you to treat them equivalently but that doesn’t mean you can’t do sales for your products on other platforms.

      It’s a little weird cause it would be like buying an apple app on android to use on apple but apple doesn’t get the 30% anymore so they ask you to at least price it about the same so people don’t avoid buying from them completely.

      • @ryedaft@sh.itjust.works
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        41 day ago

        Okay so if Steam takes 30% and Itch takes 5% then the same game could be sold for approx $64 on Steam and $47 on Itch and the developer would take the same-ish amount home? But if they priced them the same they would make more money from Itch 🤑

        And if you sell Steam keys separately then the user would still go to Steam to download and Steam would make sure that it goes to one person’s library and a bunch of other jazz.

      • Steve Dice
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        21 day ago

        Only if you are selling a steam key elsewhere

        No. That’s not true. You’re spreading misinformation. Read the fucking lawsuit.

        • @Krauerking@lemy.lol
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          31 day ago

          https://partner.steamgames.com/doc/features/keys

          That’s the policy on steam keys. If you are not using their steam keys it’s not covered by their contract agreement at least.

          The lawsuit is not yet finished and while we can take their complaints into account we can’t take them for fact.
          The case was already dismissed once because they argued the 30% was controlling the market but it’s been there since day 1 of their storefront and has not changed to force game price changes. Beyond that they argue that Valve bought servers to take them offline to push players to them but… That’s not really on this point of price controlling or the ability sell non steam keys.

          Literally RuneScape does this by offering memberships not available on steam.

          If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

          • Steve Dice
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            11 day ago

            Again, this is not about Steam Keys, it’s about Steam using shady contracts to bully developers into price parity on completely unrelated stores. Yes, runescape is cheaper on Epic, the incredibly broad nature of these rules that allows for selective wishy-washy enforcing is also part of the lawsuit.

            If you see something I am missing from the lawsuit please let me know, preferably without the hostility if you can manage.

            The whole thing because you didn’t read it and, given that you keep bringing up Steam Keys, which is not what we’re talking about, I’m skeptical that you can read at all.

            • @Krauerking@lemy.lol
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              41 day ago

              So, you think a good way to correct someone is to directly insult them because you find their points unrelated but yours perfect? Rude. And the only thing steam controls via contract is the ability to sell your games via steam keys for price parity.

              And you misunderstood my point. RuneScape isn’t even on the epic game store so you aren’t reading my words carefully. You are projecting your own hypocrisy.

              • Steve Dice
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                11 day ago

                No, I think you deserve to be insulted because you are talking out of your ass about something you didn’t read. Again, this is about the price veto policy. This is not about Steam Keys (here’s me hoping italics help with your dyslexia).

                And yeah, I thought you meant runescape on the EGS not on their site. It doesn’t matter because it has zero bearing on the discussion, I only addressed it because you didn’t read the thing you’re talking about.

                • @Krauerking@lemy.lol
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                  31 day ago

                  You started in with being extremely rude so I’m just gonna move to ignoring your other commentary now.
                  Shocking I know.

                  • Steve Dice
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                    124 hours ago

                    Sorry that my mean words hurt you more than Valve abusing you.