Hopefully people can stop with the “I bet Bethesda will take down skyblivion!1!!” comments now. It’s very clear there’s good will between modders and the devs.

    • Gibibit
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      452 months ago

      What is the point of this cynical comment in this context. Everyone is winning here.

      • @hydroxycotton@lemmy.world
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        2 months ago

        “We beat you to it bitches. And while you’ve spent 9 years on your labor of love and and made nothing from it, we will make tens of millions. Here’s a couple copies of our shittily optimized remaster just to rub it in :)”

        Sincerely Todd

        • @simple@lemm.eeOP
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          222 months ago

          Yeah they spent years working on a remaster just to dunk on a small mod team. Next time, Bethesda should ask for fan’s permission to work on the franchise they literally own! /s

          • @sp3ctr4l@lemmy.dbzer0.com
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            2 months ago

            Yeah they spent years working on a remaster just to dunk on a small mod team.

            Yes, that literally is what they did.

            If Skyblivion had released first, even for free, far more people would be going… wait, why would I pay for yet another Bethesda remaster… when a free one already exists?

            This is the company that routinely releases broken buggy games, because they can’t figure out how to actually fix their engine, their games routinely have to be fixed and patched by modders… who keep trying to figure out how to monetize mods or any kind of additional content the way record labels monetize artists.

            At this point, it is difficult for me to think of a game company that is more absuive and exploitative of its most truly dedicated fans… aside from Roblox.

            • @Zahille7@lemmy.world
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              12 months ago

              I mean, I’m sure they couldn’t charge for Skyblivion in the first place. I get that it’s a huge undertaking and all, but they’re still using someone else’s assets and engine that they didn’t get the official license for unlike Obsidian with Fallout: New Vegas.

              Fallout: London didn’t charge, I’m sure for exactly the same reason.

        • Gibibit
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          102 months ago

          Its kind of ironic that all you’re thinking about is money while these modders are doing it for the love of the craft. Sure everyone would love to see a paid release of Skyblion on Steam like Valve allowed with Black Mesa, but the modders are building this regardless.

        • no banana
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          62 months ago

          Isn’t that just unnecessarily cynical. Can’t Bethesda appreciate what the Skyblivion people are doing, knowing that they’ll appreciate the gesture?

          • @sp3ctr4l@lemmy.dbzer0.com
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            2 months ago

            Oh, well, ‘Bethesda apprectiating what the Skyblivion people are doing’ would look something like hiring the mod team to complete their work in house, as an actual official product.

            … So that they could be, you know, paid for their passionate work.

            Passion doesn’t pay bills.

            Does… did everyone just now not remember how that was a thing that used to happen? Mod teams actually getting hired, paid?

            Particularly with Valve, back in the late 90s through 00’s?

            • no banana
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              22 months ago

              I’m just saying they could appreciate something in a “hey that’s pretty cool” way, and at the same time have no interest in them actually being part of Bethesda itself. ¯\_(ツ)_/¯

        • _cryptagion [he/him]
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          42 months ago

          It’s ironic that you’re looking at this from the same angle that you accuse Bethesda of. The Skyblivion team didn’t start this “labor of love”, as you correctly put it, to earn money. Yet all you can think about is how much money you think they’re missing out on. It really shows what your values in life are.

          • @sp3ctr4l@lemmy.dbzer0.com
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            2 months ago

            … They call it a labor of love, without the stated goal of making money…

            Because if their stated goal was to make money, Bethesda would sue them into poverty induced early graves.

        • @sp3ctr4l@lemmy.dbzer0.com
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          42 months ago

          Yep, its a massive corpo style flex, ‘kill them with mandated kindness’ type of move, grin for the cameras as we demean you.

          The Skyblivion devs are almost certainly in mental shambles right now, but they have to put on the happy face.

          Anyone who doesn’t understand this has either never worked in software, or for a large corp, or both.

          • @doctorfail@lemmy.world
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            2 months ago

            I mean:

            1.) It’s Bethesda’s IP

            1. The “remaster” was not just a paint job. That took a whole damn team, a very hard working team, to rebuild the game in UE5.

            2. Skyblivion will probably continue development despite it.

            • @sp3ctr4l@lemmy.dbzer0.com
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              2 months ago

              None of that changes or even addresses what I said in the comment you are replying to.

              Yes, a corpo flex often involves throwing a ton of money and manpower at something…

              Yes, Skyblivion development will probably continue… doesn’t change the fact that Bethesda just did a giant corpo flex on them.

              The… whole … point of a corpo flex … is to showcase that you have a disproportionate amount of legal and monetary power, and you can use that to humiliate upstarts, show others how insignificant they are.

              Have… you never worked in a large corp? Or… studied how they make business decisions?

              Have you ever worked in software development?

              … never even picked the corpo background for cyberpunk 2077?

              • @doctorfail@lemmy.world
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                22 months ago

                I’ve done all three: worked in corps, am a dev, and have done some games dev early career.

                When you dev something, it’s a miracle anything works. All modern software is a giant Jenga pile. When a large project rolls out the door, the feeling is never “oh wow let’s flex on these peasants”, it’s more like “my shit sucks oh god when will it break but try it out and see what you think”.

                If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?

                The only people who ruin goodwill like that are overzealous IP lawyers.

                • @sp3ctr4l@lemmy.dbzer0.com
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                  12 months ago

                  If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?

                  … And why didn’t Bethesda do this with the Skyblivion team?

                  Why didn’t they offer to at least pay them temporarily as contracted consultants?

                  Because management is full of themselves and maniacally, socio/psychopathically profit driven.

                  You can’t say they weren’t aware of the Skyblivion project, they literally coordinated a publicized action with them as part of their release schedule.

                  Game dev in particular, and even software dev generally, in America, at least… is absolutely chalk full of situations where one person or team or whatever’s work is either stolen, or fought over, or someone claims credit for a whole bunch of stuff they didn’t actually contribute nearly anything to, or make a whole big show of some streamlining effort that actually just cripples or eliminates the proverbial one dinky jenga block from the xkcd comic, and then all the blame for a whole bunch of other idiots’ plans, who never even consulted with the jenga block maintainer, well that guy or gal gets utterly blamed for all of it.

                  As well as of course all the NDAs and IP type bullshit where nothing even resembling what you did as a contractor or for another company can be used elsewhere, and become massively succesful, without a massive legal and financial threat.

                  … The actual devs, yes, did their work most likely without ‘lol lets fuck over these upstarts’ in mind.

                  That was in the mind of upper management and c suite though, guaranteed.

                  They don’t talk about that infront of the servants, I mean employees, I mean, who cares really, we’ll drive them nuts with crunch OT and then lay them off anyway, gaslighting them for the entire development cycle that that won’t happen.

                  Your instinct as a senior dev to reach out comes from a reasonable and good place.

                  But upper management and c suite is concerned with maximizing profit and business strategy, and in game dev, these folks have a long, stories history of routinely being as ruthless, cutthroat, duplicitous as possible.

                  It is warfare to them.

                  And I am not just pulling my credential check out of my ass here as some kind of gotcha style rhetoric, I also have worked in game dev, in software dev, in db admin and data analyst roles, for large corporations.

                  Though I do truly appreciate that you actually have the relevant credentials, and are talking from your own actually relevant experience, so I want to thank you for that, for actually having the conversation.

                  My experience has been almost entirely upper managers and VPs and the Board consistently doing the exact opposite of what actual developers suggest, request, or warn about, and then just slyly or sometimes quite brashly blame everyone else for causing the fuckups they were warned their plans would cause.

                  They think they are Gods and everyone else is a contemptible, digusting, unfortunately unavoidable part of doing business… and if a truly royal fuckup happens, they’ll turn on the people that built the corporate ladder they climbed without even a blink.

      • ssillyssadass
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        62 months ago

        It goes against the corpo nature to do something that doesn’t earn them money. Their hierarchy of needs has only one point: income. Even this serves them in some way, even if it’s not apparent.

        • @redhorsejacket@lemmy.world
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          22 months ago

          Okay? Again, who are you serving by choosing this specific forum to shout that messaging? I know you aren’t OP, so consider that the royal “you”.

          It’s just tiresome is all, and I’m on the “boo, capitalism” side of things. It’s like the folks who turn every thread tangentially related to Microsoft into a Linux advertisement. Or the involuntary ejaculation of a vegetarian when the subject of diet comes up. Like, yes, these folks are probably correct about the things they are saying; you’re never going to be wrong to consider the angle being worked by a corp. However, it’s infantilizing to suggest that people are unaware that a corporation wants their money. That’s a given, and without additional commentary, it’s a positively useless statement that only serves to make people tune out the messaging, even in contexts where it IS desirable to bring it up (such as when a company is doing shady shit in pursuit of your money). Releasing a mediocre graphical remaster of a title that people have nostalgia for hardly qualifies as “shady shit” in my book. Lazy, sure, but not shady.

    • MacN'Cheezus
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      72 months ago

      They’re just trying to delay the release of Skyblivion even further by making sure the devs all end up spending the next couple of weeks playing the remaster instead of working on their own project. That way Bethesda can maximize the monetization period for their version and hopefully convince a couple of fence sitters to just give up the wait and drop some cash on the remaster.

  • Scrubbles
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    582 months ago

    I’m suspicious, but overall more relaxed. Only wish other companies would be a gracious

    • @SolidShake@lemmy.world
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      482 months ago

      Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.

      • @Vopyr@lemmy.world
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        872 months ago

        Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄

      • @Initiateofthevoid@lemmy.dbzer0.com
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        Bethesda “supports” modders the way WOTC “supports” D&D content creators. They profit immensely off of other people’s work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.

        • ssillyssadass
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          32 months ago

          Starfield was the epitome of this. Rather than make a full game and let modders play around, they launched an empty, barren wasteland not-so-subtly made with extensive modding in mind. They figured that they don’t have to put effort into delivering a good product since their fans will do that for them following release.

      • naticus
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        152 months ago

        The most? Nah. Yes they’re fairly friendly to modders, but there’s been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.

      • @catloaf@lemm.ee
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        142 months ago

        No, that would probably be Valve. Several fan mods became full games in their own right (Counter-Strike, Black Mesa). Others were mods of non-Valve games (Team Fortress, Dota 2 (sort of)).

      • Scrubbles
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        122 months ago

        What about gestures everywhere suggests that I should ever fully trust a company?

      • @JustARaccoon@lemmy.world
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        92 months ago

        I’d argue they’re the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they’ve made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, “modding is unsupported”, though that could just be a decision made by the Devs since they’re developed by third party studios.

        I’d say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.

        • Deceptichum
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          Paradox games are another big one with mod support. Devs are constantly adding new variables and shit for modders to access.

    • @catloaf@lemm.ee
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      142 months ago

      Honestly that’s probably true. Killing them with kindness. If they all have this for free, they may not have much motivation to continue.

        • @Zahille7@lemmy.world
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          22 months ago

          Especially cause it’s just “Oblivion but shiny”

          I love the game and I’m having a blast, but I could definitely see someone whose life revolves around TES anyway to get a bit bored with it already.

          If you’re anything like me and have done an Oblivion playthrough at least once every year or two since it came out in 2006.

  • @Initiateofthevoid@lemmy.dbzer0.com
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    502 months ago

    They’re just playing games within games, people! Trying to delay the release of Skyblivion by getting the devs to start another 200 hour playthrough!

    Jokes aside, I hope the remaster is good.

  • @DaTingGoBrrr@lemm.ee
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    412 months ago

    I have been waiting so many years now for Skyblivion that I am not going to bother with the Remaster. And to be honest, something with the Remaster and UE5 feels off visually.

    The Skyblivion Teams attention to detail and love for the project makes me believe that it will also be the superior version of Oblivion.

  • @Psythik@lemm.ee
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    302 months ago

    Why would anyone think that it would be taken down? The one thing Bethesda is good at is encouraging people to mod their games. It’s the only reason why I didn’t give up on them as a company after those two disasters called Fallout 76 and Starfield. (But to be fair my patience is running thin. ES6 and FO5 both have got to be absolute smash hits.)

  • @Guitar@lemmy.world
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    242 months ago

    God so many people on here act like Todd Howard personally killed their child. It’s fucking insufferable. You guys don’t crucify other companies like this when it comes to mods. This only happens with Bethesda who is realistically one of the only companies that has supported mods in the mainstream. Games can also be good without mods. Get over yourselves and just enjoy a fucking game.

      • @DeathsEmbrace@lemm.ee
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        62 months ago

        Shut up I’m entertained seeing all these ignorant people who don’t know what they’re talking about crying.

      • @Guitar@lemmy.world
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        62 months ago

        People are complaining because Bethesda didn’t launch the game with official mod support. Meaning it doesn’t have a “mods” option on the main menu. Bethesda hasn’t said they have a problem with mods or will go after anyone that uses them. But everyone is acting like this means Bethesda suddenly hates mods. Skyrim launched without official mod support too, but somehow it managed to be a successful game on top of having a massive modding community. People just want to complain for the sake of complaining.

        • @samus12345@lemm.ee
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          72 months ago

          The vast majority of games don’t have official mod support. Fuck them for sometimes officially supporting it, I guess.

        • Magiilaro
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          22 months ago

          Official Mod support often gets added later, Starfield for example was launched without and it was added later. This is a general trend nowadays, mod support for Baldurs Gate 3 (as an non Bethesda example) was added later too.

          I am sure Oblivion Remastered will get mod support, and I would be very surprised if mod support will not also come with Creations integration.

        • @Zahille7@lemmy.world
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          22 months ago

          Bro, literally. Bethesda drops the next-gen update for Fallout 4 right before the show/Fallout: London mod releases, and everyone and their mother believes Bethesda is purposefully sabotaging the FO: Lon team by doing so. Once the dust settles, everyone just goes “oopsie, wasn’t me 🤭”

          Bethesda “shadow-drops” (there were plenty of leaks and no one seemed to dispute the claims anyway) the release of Oblivion Remastered right when there’s a ton of talk about Skyblivion recently being close to completion, and everyone and their mother once again blames Bethesda for purposefully doing so to sabotage yet another huge mod team. When in reality, Bethesda gave copies to each of the team members who are actively working on said project for free as a token of appreciation for being such devoted fans of the IP in the first place.

          It’s like everyone has these weird “anti-Bethesda” blinders on whenever there’s a new thing from them in the news that gathers any bit of hype. Even the Bethesda fanboys are guilty of this.

      • @GoodEye8@lemm.ee
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        62 months ago

        Can you give one example where Bethesda has actually attacked the modding community?

  • @WhatSay@slrpnk.net
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    232 months ago

    Anyone play Fallout London? I couldn’t rollback the pointless update that cockblocked the mod. This time, they just make an attempt to squeeze out money before skyblivion offers the option.

    Unless Bethesda actually fully embraces and supports the modding community, I’ll never buy another one of their games.

        • @farngis_mcgiles@sh.itjust.works
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          12 months ago

          https://store.steampowered.com/eula/2623190_eula_0

          Section 3D

          1. LIMITATIONS AND RESTRICTIONS. Certain features of the Game are a Service offered by ZeniMax and may only be downloaded online. In such cases, an Internet connection (which is not supplied by ZeniMax) is required to access these features. You are responsible for all costs and expenses associated with acquiring any hardware, software (e.g., Internet browsers), or other products or services required to play the Game. In addition to the restrictions, conditions, and limitations set forth in the ZeniMax Terms of Service and the ZeniMax Code of Conduct, the license granted to you in this EULA is subject to the conditions, restrictions, and limitations set forth in Section 1 and this Section 3 of this EULA (collectively, the “License Limitations”). Any use of the Game in violation of the License Limitations will be regarded as an infringement of ZeniMax’s copyrights in and to the Game and will be a breach of this Agreement. You agree that you will not and will not assist any other person, under any circumstances, to:
            D. use cheats, automation software (bots), hacks, mods, or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or their experience of playing the Game
        • @farngis_mcgiles@sh.itjust.works
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          22 months ago

          https://store.steampowered.com/eula/2623190_eula_0

          Section 3D

          1. LIMITATIONS AND RESTRICTIONS. Certain features of the Game are a Service offered by ZeniMax and may only be downloaded online. In such cases, an Internet connection (which is not supplied by ZeniMax) is required to access these features. You are responsible for all costs and expenses associated with acquiring any hardware, software (e.g., Internet browsers), or other products or services required to play the Game. In addition to the restrictions, conditions, and limitations set forth in the ZeniMax Terms of Service and the ZeniMax Code of Conduct, the license granted to you in this EULA is subject to the conditions, restrictions, and limitations set forth in Section 1 and this Section 3 of this EULA (collectively, the “License Limitations”). Any use of the Game in violation of the License Limitations will be regarded as an infringement of ZeniMax’s copyrights in and to the Game and will be a breach of this Agreement. You agree that you will not and will not assist any other person, under any circumstances, to:
            D. use cheats, automation software (bots), hacks, mods, or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or their experience of playing the Game
        • @farngis_mcgiles@sh.itjust.works
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          12 months ago

          and yet…

          https://store.steampowered.com/eula/2623190_eula_0

          Section 3D

          1. LIMITATIONS AND RESTRICTIONS. Certain features of the Game are a Service offered by ZeniMax and may only be downloaded online. In such cases, an Internet connection (which is not supplied by ZeniMax) is required to access these features. You are responsible for all costs and expenses associated with acquiring any hardware, software (e.g., Internet browsers), or other products or services required to play the Game. In addition to the restrictions, conditions, and limitations set forth in the ZeniMax Terms of Service and the ZeniMax Code of Conduct, the license granted to you in this EULA is subject to the conditions, restrictions, and limitations set forth in Section 1 and this Section 3 of this EULA (collectively, the “License Limitations”). Any use of the Game in violation of the License Limitations will be regarded as an infringement of ZeniMax’s copyrights in and to the Game and will be a breach of this Agreement. You agree that you will not and will not assist any other person, under any circumstances, to:
            D. use cheats, automation software (bots), hacks, mods, or any other unauthorized third-party software designed to modify the Game or adversely impact any other persons playing of the Game or their experience of playing the Game
          • @samus12345@lemm.ee
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            22 months ago

            or adversely impact any other persons playing of the Game or their experience of playing the Game

            Wouldn’t want to adversely impact other people while playing your single player game. They can say what they want, people will mod it regardless.

          • @Zahille7@lemmy.world
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            12 months ago

            That means literally nothing to modders, and about 99% of gamers, at all.

            I’m even surprised people had enough energy/time/whatever to even scour the EULA at the very beginning.

              • @Zahille7@lemmy.world
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                12 months ago

                I understand that, and I care who I give my money to as well.

                But almost every game nowadays has that clause, and almost every game regardless of single player or not, has mods for it.

                This is also a Bethesda game. People are going to mod it out the ass regardless of what a few words in a text box say. The fact you think it means anything like we’ll never get official mod support is pretty cooked tbh.

    • @Yermaw@lemm.ee
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      32 months ago

      I’m pretty out of the loop on that sort of thing, but the games come with inbuilt game editors to make your own mods really easily right?

      • ℍ𝕂-𝟞𝟝
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        92 months ago

        The point is that they shipped an update that was mostly pointless, or even completely pointless on PC, that basically blocked the release of a huge scale very anticipated mod days before the release date.

        The argument is that they like profiting off their mod creators, but they try to squeeze the community for more money every time they can, like with the paid mods nonsense, and also don’t give a shit about them.

    • @Zahille7@lemmy.world
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      12 months ago

      Damn, I didn’t realize that you not being able to undo an update that they most likely had planned for at least a year or two to coincide with the release of the Fallout show led to you boycotting all things Bethesda.

      I didn’t know Todd personally fucked with your rig to force you to live with the next-gen update and not be able to play a mod. I guess he’s just going around to everyone’s place and making sure they have all their Bethesda games fully up to date so they’re mods keep getting fucked with.

  • @recall519@lemm.ee
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    222 months ago

    The remaster is good. I hope Skyblivion is good. More games for consumers, the better. People here are commenting as if Bethesda has a responsibility to handhold the entire modding community. They are just doing their thing to make some money with employees that want to get paid and also make good games. Bethesda has had some downs but also some ups. This remaster is an up so I enjoy more Elder Scrolls.

  • @commander@lemmy.world
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    222 months ago

    I don’t get why some people think Skyblivion is some threat to Bethesda Elder Scrolls games at all. Mods are always going to be more niche than fully marketed and funded maintained commercial storefront releases.

    Skyblivion is going to be limited to what the latest Skyrim release engine supports while this remaster has Unreal Engine 5 stapled on top as the graphics renderer. They added new voice acting. People are developing mod toolchains for the remaster. It’s more substantial than the vast majority of remasters we’ve seen

    • Jackoamon
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      102 months ago

      I don’t think many people believe that Bethesda views skyblivion as something that will compete for market share. I think it’s more of a surprise to people that in an age where so many major companies are quick to go after modders, Bethesda has not only allowed skyblivion to exist but has also officially acknowledged their work in a positive light.

      • @Vopyr@lemmy.world
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        12 months ago

        I’m not that deep into gaming news, I’ve heard rumors of a remake, so I’m surprised.

        • @TheEntity@lemmy.world
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          2 months ago

          For all intents and purposes it seems to be a remake. It’s just stupidly named, so it makes the confusing stuff even more confusing.

          EDIT: Apparently it’s far closer to a remake than a remaster after all.

          • @deadcream@sopuli.xyz
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            2 months ago

            All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It’s more than a typical remaster like Last of Us, but not exactly a full remake.

            • DreamButt
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              62 months ago

              I hope they kept all the realy bad voice lines from the original. It was part of the charm

              • Obinice
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                82 months ago

                They specifically mention this in the announcement stream and say that stuff is important for the same reason you do, so it’s all still in there, though they say they’ve also recorded new lines too. Will be interesting to hear!

          • @Voyajer@lemmy.world
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            72 months ago

            It’s still creation engine with UE5 stapled on top, the only gameplay change was making the leveling system more like skyrim.

            • DreamButt
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              42 months ago

              Wow that was one of my favorite parts about Oblivion. You could break it so easily

              I had a wizard who was maxed out in basically ever skill except the magic skills so when I finally did the mages guild quest line I was face tanking everything

              I was so over powered I started breaking the enchantment system bc I had done every important quest and could afford anything (100% chameleon was hilarious)

              And let’s not forget that jumping off mountains to level up is clearly the best mechanic of all time

              Maybe I’ll skip this one if they removed the good jank

              • @CHOPSTEEQ@lemmy.ml
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                92 months ago

                That’s literally still possible. The change is that your attribute points are distributed by you after you sleep, rather than being based on what skills you leveled up in that level. If anything this allows you to be more overpowered, I’m level 5 and have 75 strength and endurance. That’s unthinkable without minmaxing.

                • @Zahille7@lemmy.world
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                  12 months ago

                  I’ve power-levelled up to 25 by now, I’ve maxed out Intelligence and Willpower, and almost maxed out Strength. I have 60s in both Speed and Luck, and then I’m gonna see if I can get the rest of the attributes maxed out.

                  I love that levelling minor skills contributes to your overall level xp, so there isn’t as hard a level cap as there used to be.

                • DreamButt
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                  12 months ago

                  Ah hell yeah. That’s really the only change I wanted as a kid tbh

    • MacN'Cheezus
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      22 months ago

      Technically, it IS a full remake since they used an entirely different engine (UE 5) instead of revamping and upgrading the original. But according to everything I’ve read and seen, it’s still faithful enough to be called a remaster.

    • @deadcream@sopuli.xyz
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      52 months ago

      It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.