Joysticks: Probably Still Drifty

Joy-Con joysticks use a potentiometer to read the voltage at a wiper that slides across a strip of resistive material. That material wears down over time, or plastic and dust can dirty the sensors.

Stick drift is a huge problem with other Switch models. One survey found that 40% of Switch owners had problems with their Joy-Cons drifting, and things didn’t get any better with the Lite or OLED editions. After a bunch of lawsuits, Nintendo’s president even admitted it and apologized, setting up a free repair program for customers in some parts of the world.

  • Frenchfryenjoyer (she/her)
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    10 hours ago

    The more I learn about the Switch 2, the less I want to buy it. thanks Nintendo I’ll wait until Ryujinx 2 comes out

  • I Cast Fist
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    410 hours ago

    Yeah, I’ll just buy a 3rd party joycon if it’s supposed to drift anyway, at least they last a bit longer and cost much less

  • @kepix@lemmy.world
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    611 hours ago

    did the nintendo management change or something? did we get new laws about repairable devies standards?

    so im just wondering what did you guys expect

  • @Corn@lemmy.ml
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    2616 hours ago

    450 USD and they won’t spend an extra 40 cents on hall effect sticks?

  • @Wahots@pawb.social
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    1016 hours ago

    Everyone was telling me that this time they would have fixed it. Called it. I think I’m down to one joycon that doesn’t drift :P

  • @chunes@lemmy.world
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    2120 hours ago

    I will never, ever buy the switch 2 then.

    My gamecube controller still doesn’t drift. Nintendo can do better.

      • @CallateCoyote@lemmy.world
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        819 hours ago

        Yeah, I think we should wait and see how prevalent the drifting is this time around before freaking out. Of course it’s going to happen to some people because every stick that uses this technology has some incidence of drifting, but that doesn’t mean it’s going to be as bad as last time. I have lots of these kinds of sticks on lots of gamepads over the years and only the joycons have ever drifted.

    • @CitricBase@lemmy.world
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      1619 hours ago

      It would be, if that were the case.

      This article is not alledging a systematic pattern of stick drift in the Switch 2, like there was with the Switch. It isn’t even saying that so much as a single case of stick drift has been found.

      What it’s saying is that the Switch 2 still uses potentiometers, a technology which can be susceptible to stick drift. You know, like every single other major console ever launched. So, as of now, we have no particular reason to believe that the Switch 2 will drift worse than the PS5 or any other system.

      That said, all the major players are dragging their feet a bit longer on Hall effect sticks a little bit longer than is warranted, Nintendo included.

      • @Lesrid@lemm.ee
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        318 hours ago

        Nintendo doesn’t want to use Hall for the same reason neither of the Steam Decks have, the increased power consumption. From there it was easy for them to justify a magnetic locking mechanism for the new joycons.

        But also fuck Nintendo

        • @CitricBase@lemmy.world
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          817 hours ago

          Hi, are you able to share more about the power efficiencies of each type of sensor? Some cursory browsing of TI datasheets gives me the impression that both types use a similar amount of power. I may be missing some context, though.

          I did also find this cool report there. Could be pertinent, although from what I understand of the technology I don’t see why you couldn’t use the same techniques to save power with a digipot.

  • @Rooty@lemmy.world
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    1322 hours ago

    I’ve genuinely had more fun with an 80€ Anbernic loaded with old Gameboy games than any other modern console.

      • @Blooper@lemmynsfw.com
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        91 day ago

        Exactly this. Lots of companies have figured out that filling our landfills with cheap plastic crap is a lucrative business model. In this case, it’s cheaply made and expensive to replace - making it hugely profitable. Shareholders would be furious if they were to fix this issue.

      • @NuXCOM_90Percent@lemmy.zip
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        151 day ago

        Eh, those rails were a huge issue over time for people who primarily used their switches in handheld but did swap/remove joycons semi-regularly. My launch model (that I ended up giving to a friend’s kid when I got my Steam Deck) would often need me to attach and detach the right joycon a few times to make it fully register that it was connected.

        But yeah. Tinfoil hat and all but a LOT of speculation is that the magnetic based connection is to prevent hall effect aftermarket sticks from working since those are also magnetic. TMR isn’t impacted by that but the vast majority of folk would have never considered TMR for a gamepad until the past year or two.

    • @Lyra_Lycan@lemmy.blahaj.zone
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      1 day ago

      And the deluded fucks still charge more than US$250 for their half-a-console. It’s got good processing power and stellar shell construction, but charging the same price Xbox and PlayStation do for their full entertainment consoles, for a handheld main with the same defect-prone joysticks, tiny battery, stickers for the Joy-Con socket decal, plastic screen and 1080p display? In 2025?

      • @nivenkos@lemmy.ml
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        81 day ago

        Tears of the Kingdom is one of the best games ever made, shame they keep it exclusive though.

        • @Nosavingthrow@lemmy.world
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          61 day ago

          I disagree, and I think open world games are basically the cheapest way to pump a game out. Game development has stagnated, and basically, everything Nintendo releases is a testament to that. Indie games are basically the only realm in which real game design is happening.

          • @caseofthematts@lemmy.world
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            51 day ago

            While I’m not a huge fan of BotW and TotK, I think it’s a disservice to say they were a cheap way to pump out games. You can see the design intent in both exploration and gameplay mechanics. There’s a lot that works well in those games that allows for the player to continue playing for a while and still have fun.

            And this is probably the only time I’d be seen defending those games.

            • @Nosavingthrow@lemmy.world
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              110 hours ago

              I don"t know if it’s in question that open world isn’t the cheapest way to make a game. It really is. You can make a series of discrete challenges without really needing to take time to consider context or even put any set pieces together. You create mechanics, and you let players create their own fun. I will concede that I am MOSTLY disparaging BOTW.

              • @EldritchFeminity@lemmy.blahaj.zone
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                13 hours ago

                I would disagree with this sentiment on a basic game design level. I don’t know about the Zelda games, I didn’t care enough about BotW to play more than a few hours, but designing a large map that incorporates multiple biomes in a believable way is much more difficult than creating a bunch of smaller levels that don’t have to have any relation to each other in the slightest. You can get away with a lot more in terms of map geometry and set pieces when you load into each level individually.

                This is obviously different when you’re talking about Bethesda-style load into every building style environments vs Elden Ring “You see that castle in the distance? You’ll be going in there eventually” design, but the fact that Bethesda makes their interiors separate from the rest of the world is how they cheap out on their games. It’s less hardware intensive and you can cheat a lot more in your design. And on a gameplay level that goes for Ubisoft-style collectathon map objects (and Zelda shrines in this case), but that’s not unique to open-world games - it’s a lazy cop-out that game devs have used forever to pad out their games. Collecting all the secret skulls in Halo is the same thing, but because it’s implemented well and doesn’t drag on forever with no reward like most open-world collectibles, it feels totally different.

  • mintiefresh
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    591 day ago

    One thing I will always appreciate about the Steam Deck is how repairable it is. I think that’s probably the feature I most desire in any device now going forward.

      • @potustheplant@feddit.nl
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        217 hours ago

        I just looked it up on ebay and found quite a few sellers that had touchpad replacements so I’m not sure what you’re talking about…

        • @PieMePlenty@lemmy.world
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          216 hours ago

          What I’m seeing in Europe is a few sellers selling them, sourced from other steam decks. Used parts from non reputable sources. This is what I’m talking about. Yes, I could use them if I really needed it, true.

    • @kautau@lemmy.world
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      71 day ago

      Yeah had to swap out a steam deck joystick and scooped one up from iFixit and it was wonderfully easy to swap. That being said, being able to switch them out on my dualsense edge without a screwdriver and just having a switch on the back of the controller is really neat. Definitely my favorite controller I’ve owned, I just wish more PC games supported the haptics.

  • @absquatulate@lemmy.world
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    271 day ago

    Lack of innovation: checked. Locking users into their ecosystem: checked. Chasing only shareholder value : checked.

    The only thing diferentianting them from Apple now is the pricing, which hasn’t reached outrageous levels ( yet ).

    I used to respect them for doing their own thing - sometimes winning, sometimes losing, but in the end still innovating. Apparently not the case anymore.

    • @Knock_Knock_Lemmy_In@lemmy.world
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      211 day ago

      The only thing diferentianting them from Apple now is the pricing, which hasn’t reached outrageous levels ( yet ).

      Software is priced at Apple levels.

    • @RightHandOfIkaros@lemmy.world
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      1 day ago

      Honestly, I don’t mind if Nintendo didn’t innovate. I have just wanted a “normal” console from them in a while like a return to their SNES/N64/GameCube days. When they still actually tried to remain competitive, and in the case of the SNES and N64, were technologically ahead of the competition. Sure there were some innovations, but in comparison to the Wii, Wii U, and Switch, their older consoles were more “normal” for their time.

      Nowadays they just make underpowered hardware that only truly sells because its usually the cheapest console available and has the Nintendo logo on it. Except Switch 2, which started charging cutting edge tech prices for tech that was cutting edge like 10 years ago. All of the pricing of a better Switch without any of the real improvements except a newer processing unit and slightly bigger screen.

      Give me a Switch without a screen. No battery. No detachable controllers. Just a brick that plugs into the wall and the TV, compatible with a Pro controller. Probably could even sell that at a reduced price too. Maybe even overclock it and give it a bigger cooling solution to get better performance. Maybe Nintendo’s newer games can actually run at a stable 60 fps on their own hardware finally.

      • @aesthelete@lemmy.world
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        51 day ago

        Give me a Switch without a screen. No battery. No detachable controllers. Just a brick that plugs into the wall and the TV, compatible with a Pro controller. Probably could even sell that at a reduced price too. Maybe even overclock it and give it a bigger cooling solution to get better performance. Maybe Nintendo’s newer games can actually run at a stable 60 fps on their own hardware finally.

        I’m actually in the same boat. I hardly ever play the switch in handheld mode. It is incredibly uncomfortable for anyone over the age and/or hand size of a 12 year old. The form factor is terrible for mobile use IMO. Even when we don’t play the switch docked on the TV, we have taken to playing it plugged into a small USB-C monitor on a side table in front of the couch.

        I really wish Nintendo would offer a different option like you’re saying here. The only thing that’s nice about the Switch form factor is the size for portability IMO. Scrap the screen (and probably even the battery) and offer an option that’s as small as (or even smaller than) one of those NUC-looking mini PCs that are all the rage nowadays.

        • @RightHandOfIkaros@lemmy.world
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          11 day ago

          I mean, realistically its still Nintendo so I still won’t buy it. I disagree with their business practices ever since Iwata died. Nintendo has gone way downhill, and I don’t want to give them any of my money anymore. It sucks since I really like the old Zelda and Metroid games, but theyre only games. Its not the end of the world. Plus, emulation fixes Nintendos problems anyway.

          • @aesthelete@lemmy.world
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            21 day ago

            Yeah I’m not a huge fan of their recent “direction” either, but it actually would’ve been a lot more innovative for Nintendo to offer a headless switch in a tiny form factor. Maybe that’s just the old, highly innovative ways of Nintendo going by the wayside.

            It’s a shame because Nintendo is a lot more accessible from a “casual gamer” perspective. I’ve even gotten my parents to play switch and wii games over the years. I don’t think they’d ever touch an xbox or ps.

      • @deus@lemmy.world
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        31 day ago

        That’s wishful thinking, I’m afraid. Nintendo owns the handheld market and now that they’ve made a handheld their only platform there’s no way they’re going back to traditional consoles, especially not after the original Switch sold a gazilion units with the same form-factor as the new one but with a hardware 10x weaker. The higher prices are a risky gamble but their profit margins have never been this high so they probaby don’t even care if the Switch 2 doesn’t sell nearly as much as its predecessor.

  • @thatKamGuy@sh.itjust.works
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    121 day ago

    Honest question; was it not possible to mod the original JoyCons to add hall-effect joysticks?

    Yes, end users should not be responsible for having to do this - but if a cottage industry exists to repair/upgrade drifting joycons that would be awesome to see.

    • barnaclebutt
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      516 hours ago

      Yeah, I did it. It was annoying. It seems it will be more annoying for the switch 2 (which I’m loving begrudgingly).

    • @Corn@lemmy.ml
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      416 hours ago

      That exists, you can get switch form factor hall effect joysticks on aliexpress.

  • @RaptorBenn@lemmy.world
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    216 hours ago

    If its still there and its obviously a well known issue, they left they in there so you artards would have to give them more money for repairs 🤣🤣