- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Maybe I’m just wildly crazy here, but I think a $70 game from a big studio should run well.
We’re not talking some $15 early access title here that lacks optimization because it’s like 2 guys making it in their free time.
He’s just mad that he’s not as good at making game engines like Id, Valve and even Epic did.
Does borderlands really “need” some bleeding edge engine?
Its not a terribly complex game? And nobody gives a shit if its a bit janky.
Borderlands, like its movie, is the kid who gets an ant farm for his birthday, pulls out the tubes, shoves one end up his ass and starts sucking the farts out with the other.
Yes, its entertaing, but nobody expects it to be high-class.
unreal engine game developer here: it’s your fuckin’ responsibility to debug and optimize your game, not unreal engine’s.
You gave them a hammer and their nail has not gone in straight?
Clearly your fault. And the hammer’s.
God this guy is so impossible, hes a fucking cartoon character.
Anything ever come of this creep and his “favorite magic tricks” usb drive?
I think I’m out of the loop on something here…
more info than you could ever want about Pitchford’s porn habits
In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.
Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.
And gets hit with a C&D the day before release
I did
It sucked, but I won’t buy your game regardless
Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is… what… when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
You’d think since 2005 they’d be experienced enough to know how to work with UE but noooo…
To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
this is unreal
I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?
Yeah I’m pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
Randy Bitchford cries about a problem he created, More at 11.
I can’t believe I’ve somehow never seen ‘Randy Bitchford’, but that’s his new name now, christ what a fucking diva.
I’ve been calling him that since he got all whiney about the Duke Nukem forever flop, Glad that there are now 2 of us.
Make that three, I also call him that whenever he comes up.
Gonna keep repeating it until it sticks:
Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Pitchford’s brain dead takes killed any chance that I was going to play Borderlands 4.
I think it should be taken a bit further and just don’t buy anything from 2K if you can.
I mean… You first?
I think that’s exactly his point.
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