• Flamekebab@piefed.social
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    1 month ago

    If I can’t buy Xbox games second hand then I’m done with the platform going forward. Release prices take the absolute piss.

      • thejml@sh.itjust.works
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        1 month ago

        The reality of the Game-Key Carts is that they are the response to the outrage of digital only games not being transferable or resold. With the license on the cart, you can resell “digital” games. There are reasons why devs do digital releases for things in the switch… it wont fit or it’s too slow are some big ones.

        It’s not just a new thing, when I bought Skyrim at launch on the PC it came with a disc… which did nothing but link my Steam account and download the game from there. That was way back in 2011, and damn I feel old now.

    • Oxysis/Oxy@lemmy.blahaj.zone
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      1 month ago

      I refuse to pay $70 let alone $80 for not even a complete game but also that doesn’t include its dlc at that price. I buy most games when they go on sale

      • Flamekebab@piefed.social
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        1 month ago

        I don’t really care much about that side of things, I simply don’t feel the value proposition to me personally is sane at the price points new games on consoles cost. The disc can be the key for all I care, but by the time I pick it up second hand I expect a fully patched experience.

      • Lyra_Lycan@lemmy.blahaj.zone
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        1 month ago

        Note that due to blackmagic fuckery and import fees for the UK, everything game related is sold at equal cost to the US. Example: Xbox Series X was UK£450/US$450. These prices are therefore convertible as 1:1

        Back in the day I paid £60 for a game (£40 base) plus season pass, discount bundle. According to an inflation calculator that value = £90 today.

        Ignoring the difference in time to develop and the manpower involved between these two reference games, only taking into account the reported playtime…

        Overall reception for the games vary massively…

        MW3 2011

        MW3 2023

        Let’s just say I still wouldn’t pay over £90 for the entire game. Notwithstanding that many games today are released unfinished due to crunch time culture and the ability to update, or finish development, after release.

  • B0NK3RS@lemmy.world
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    1 month ago

    Nowadays I can understand not releasing physical versions but Xbox has done so well with backwards compatibility it would be a shame if the next consoles didnt support discs and undo what they built.

  • LordOfLocksley@lemmy.world
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    1 month ago

    The thing with XBox ecosystem is that Game Pass has been so successful at conditioning players to get their games all digital, that physical sales are super low

    • bbbbbbbbbbb@lemmy.world
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      1 month ago

      Well I havent bought a physical game since…idk halo 5 maybe? Gamepass wasnt a thing at that time and physical sales have been trending down for years before gamepass, but sure, lets say thats the sole cause.

  • Lyra_Lycan@lemmy.blahaj.zone
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    1 month ago

    Why? They fabricated the ecosystem so that you don’t own the game, you own the license to access the game. Of course, with the birth of PS4 and Xbox One, physical discs were fucked anyway because they mostly stopped storing all the data on it, and you had to start downloading the rest. And Microsoft made it so they could start trickle feeding the revenue through them back to the devs. You cannot convince me that devs get more revenue per sale as part of Game Pass than they did as physical media.

    • latenightnoir@lemmy.blahaj.zone
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      1 month ago

      Only way to 100% ensure planned obsolescence for software, either control the access, or control the hardware/OS. Why not both in this case!