Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

  • SaraTonin@lemmy.world
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    6 days ago

    Not me, but there’s a great example of this in chess.

    There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.

    A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.

    Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.

    So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.

  • weariedfae@sh.itjust.works
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    6 days ago

    Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.

    • CancerMancer@sh.itjust.works
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      6 days ago

      My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I’m not exaggerating, there were many forum threads about us lol).

      Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?

      • weariedfae@sh.itjust.works
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        5 days ago

        As far as I’m aware they haven’t tried EVE online. It doesn’t seem up their alley as they hate PvP but maybe I should suggest it if the crafting system is engaging.

        • CancerMancer@sh.itjust.works
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          4 days ago

          I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.

          Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with “civilization” or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.

          If you’ve got questions let me know: I haven’t played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.

  • WolfLink@sh.itjust.works
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    6 days ago

    New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.

    There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.

    In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.

    My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.

  • ace_garp@lemmy.world
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    5 days ago

    In Super Sprint arcade, on the track below, once I get enough lead up on the 3rd or 4th lap, I would enter the red arrow 360 loop and then just keep spinning the steering-wheel left. This makes the car do 2-3 donuts around the loop, until going out of control backwards to explode into the barrier.

    Always worth it.

    • dejected_warp_core@lemmy.world
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      5 days ago

      That game is near impossible to control. The fact that you were able to get enough of a lead to do donuts* is just mind-blowing to me.

      * - Or as I recently learned, in the Midwest they call this “whipping a shitty” which seems appropriate here.

      • ace_garp@lemmy.world
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        5 days ago

        You do need to back off the go-pedal in sharp corners, and occasionally turn in to a slide to cancel it.

        The other thing is, you get about 3 easy to beat races, then the green car switches into crush-mode.

  • MystValkyrie@lemmy.blahaj.zone
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    5 days ago

    I beat X-COM: Enemy Unknown by sniping the final boss in the first turn with an 8% headshot through a door. In the process, I skipped what I discovered later was a room full of aliens you were supposed to fight before taking out that enemy.

  • Madzielle@lemmy.dbzer0.com
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    6 days ago

    Sorta along the same lines, but, I love how differently my husband and I play Rust. He’s on his official server doing what the game is meant for, and I’m just on my pVE building a villa/farm.

    We need the farm update on console. I need pies and chickens. With the jungle update, my Lenovo Go can no longer handle Rust at all, so I’m back on console. It’s missing some of my favorite features for farm build. I want to chase a chicken for that elusive egg fresh after wipe! And the flowers! Oh…

    • baronofclubs@lemmy.world
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      5 days ago

      Exactly! Rust has so many deep mechanics that aren’t PvP. I have over 3k hours myself, and I’d bet 1/3 of that is with a wire tool in my hand making logic circuits.

      • Madzielle@lemmy.dbzer0.com
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        5 days ago

        On console, we dont have art painting. I’ve seen people do different things with colored wire, and make signs/art that way. I haven’t tried it myself yet, but it seems really cool. I’ve gotten very fast at hooking up electricity/water for a farm. I forget you can color the wire.

        I’ve probably 500 hours or so, maybe more of I combine my PC/Console time. But there are monuments I still have never visited lol

      • Madzielle@lemmy.dbzer0.com
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        5 days ago

        PvE is a completely different story. It did take me a bit to find a server I liked though. I just like building things. I always put out a “take what you need” box for passerbys, and I’ve had folks just come into my house to check it out, and drop me skinned Aks and I’ll drop em teas and shit. It’s fun.

        • amino@lemmy.blahaj.zone
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          5 days ago

          what a legend! i love terrorizing gamerbros by turning their gritty post-apocalyptic fantasy into a cottagecore game. i did that with project zomboid.

  • No_Bark@lemmy.dbzer0.com
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    6 days ago

    I’ve never completed the main quest line in any Elder Scrolls game.

    The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I’d stalk targets based on who had the most valuables in their pockets when I’d see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.

    I don’t think this is uncommon with the Elder Scrolls games.

  • Jessica@discuss.tchncs.de
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    6 days ago

    I was never a fan of how StarCraft 1 is supposed to be played.

    It had a map editor that allowed scripting and people used it to make tons of other games inside of StarCraft like tower defense games, drawing party games like you would see decades later on mobile, and RPGs of every franchise imaginable. There’s literally thousands of unique games out there on archive websites.

    • sp3ctr4l@lemmy.dbzer0.com
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      5 days ago

      “Paintball”

      Everyone is a ghost, no cloaking/energy, everyone dies in one hit, FFA / All vs All, fog of war on, forested map, last alive wins.

      Maybe a proto MOBA, by today’s nomenclature?

      People would argue that playing as green or a color close to green was an unfair advantage.

      I also remember various… basically obstacle course maps, which were races to the finish, but… you had to understand various game glitches to be able to pass many of these obstacles.

    • burntbacon@discuss.tchncs.de
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      6 days ago

      Yeah, the ‘use map settings’ was by far the most fun I had in starcraft. Eventually someone showed me how to play the actual game well, and I went and steamrolled the campaign, and then it was back to the fun.

    • frozen@lemmy.frozeninferno.xyz
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      6 days ago

      I’m absolutely ass at RTS, but I really really love Starcraft and Warcraft lore. Every few years, I’ll replay WC3 and Starcraft 1 and 2 using cheats. I use as few cheats as possible so that I still experience as much of the game as intended, but I still make sure I can’t lose.

  • Øπ3ŕ@lemmy.dbzer0.com
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    6 days ago

    Back in the early Sim days (~97?), I lived with a bunch of friends in a duplex and shared one house computer (always on, seeding, etc.) that had a perpetual session running. Any housemate at any time could pop down to check on their Sims, some more than others. Me, though? Not at all.

    It took them months to talk me into it, and even then I gave in, exasperated. So, I decided to be the weird house. Started with a second floor on stilts/pillars and made the first floor a hedge garden & statuary promenade with a pool out back. At first, it was funny to see the random burglars have no idea what to do with a front door that opened directly to stairs —and that’s only if they found the front door before wandering into the hedge maze. IIRC, they despawn eventually (environmental effect, not actual Sims), but I didn’t expect the neighbors to wander over and into that maze…

    Quite a while went by before I logged in again to check on my crime family, and it was really only inspired by a few housemates complaining the game was losing their Sims or something. When I looked in on my house, I soon found their Sims… A couple of them had yet to succumb to their neglect, but most died of starvation and/or fire inside the unintentional maze under my house.

    Oops 😅🥹

    • Frezik@lemmy.blahaj.zone
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      6 days ago

      It’s also accidentally a good trainer for motorcycle skills. Not that its physics are good. They’re not. It does have one thing that is really useful: traffic tends to pull out on you and do unpredictable things.

      That makes it a pretty good simulator for training against target fixation. You tend to drive/ride towards whatever you’re looking at. When someone pulls out on you, then you will tend to look at the car and hit it. If you train yourself to look to the side, you will tend to miss it. This is a good skill for drivers, and can make the difference between life and death on motorcycles (and motorcycles pretending to be ebikes).

      Most other games with a driving element don’t have cars pulling out on you a lot the way Cyberpunk 2077 does. Makes it worse as an overall game, but it does have some value.

  • pop [he/him]@lemmy.blahaj.zone
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    7 days ago

    GTAV. I don’t care for the story or the shooting aspect, I just love to drive or walk around. I can’t do either irl, so I love it when games give me the option.

    • WolfLink@sh.itjust.works
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      6 days ago

      Cyberpunk 2077 is also good for this IMO. Sometimes I deliberately avoid fast traveling and just drive to my destination to take in the sights on the way.

    • burntbacon@discuss.tchncs.de
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      6 days ago

      Flying. In san andreas it was so cool, and then later in gtav I just boggled at how the old ‘fog’ trick wasn’t needed. Every time I got on, trying to steal the military jet was the first thing I’d do.

    • Repple (she/her)@lemmy.world
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      7 days ago

      I haven’t really played V, but other GTA games I just treat like arcade games where I start by stealing some car and try to stay away from the cops and steal bigger/cooler shit for as long as I can without getting caught

  • SomeAmateur@sh.itjust.works
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    5 days ago

    Oh man this made me dust off an old memory

    There was a PS2 game my dad had called Dirt to Daytona. It’s a racing game where you’re supposed to play the career mode going from driving dirt track beaters to modifieds, trucks and finally becoming a pro nascar racer. You can tweak the cars, paint them, and try to get sponsors to fund you before your money dries up.

    It was a cool game, but all I did was play the quick race mode. I would turn off all the caution flags and played it as a crash and pit manuver simulator lol

  • sp3ctr4l@lemmy.dbzer0.com
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    5 days ago

    Well, given that a lot of people in this thread are basically just saying " go sight seeing / abandon storyline and embrace roleplaying "…

    I’m gonna go with basically “do anything” in Kenshi.

    There is no thing you are supposed to be doing, beyond possibly ‘don’t die’.

    There is no main storyline to follow.

    You… just exist.

    You can sure find a lot of things to do, places to see, and people to meet, basically quests to undertake… but that is all entirely up to you.

    So there is no wrong, or right way to play Kenshi.

    The world just kind of… happens to you, and then you react.

    Or, maybe you have some notion of what you want to do, and then you try to do, and then the world happens to you during that.

    Imagine either a single player MMO, or an immersive sim that focuses on an immerisive world of factions and individuals, which can play out many possible ways, which you can guide and steer those outcomes… but nothing ‘has’ to happen, there are no threads of prophecy that cannot be severed.

    Theoretically, you could kill basically everyone… maybe?

    You could build a city, run some kind of farm or mining operation, become a warlord, raise and command an army, wander as a trader or trading caravan, hunt for lore and artefacts, become the strongest warrior, best thief or assassin…

    … or be eaten by cannibals or beak things, experience robot racism, be taken captive and forced into literal slavery at a prison camp, have your limbs peeled off, replace them with robot limbs, get incinerated by a misfiring orbital laser platform… or befriend a mentally challenged … sort of bugmanthing who has been outcast from his hive, but is very endearing…

    Or just be friends with a bonedog.

    I have actually seen one Japanese youtuber basically just turn their playthrough of Kenshi into a kind of semi-improvised anime.

    They’ll have 15 to 30 minute episodes and write in some dialogue for their 2 person party, and then have a vocaloid type thing speak it, and they’ll do like ren py visual novel framing / blocking, overlaid on top of the game, with more detailed drawn art of the characters.

    Unexpected shit happens fairly frequently, and they just roll their characterization along with it, into a semi ad libbed plot/narrative.

    That… is a ‘way’ to play Kenshi.

  • dubyakay@lemmy.ca
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    7 days ago

    Quake / Quake World was really the epitome of “not how it was intended to be played”. It introduced zigzag, wallhug and bunny jump through some clever exploitation of game mechanics, and completely changed its game play plus that of future fps games of the time. And people would just come up with stupid maps where you could do fps-parkour. I often did it myself for hours on end, just jumping around a map alone or with friends while chatting or listening to music.

    A very short demo of how crazy it could get, speed indicator top right. 320 was the default movement speed.

    • __hetz@sh.itjust.works
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      6 days ago

      Q3Defrag vids still blow my mind. I can strafe jump somewhat consistently, but then I watch stuff like the team trick jumping in the “Event Horizon” series and it’s just humbling. I tried some simpler strafe maps recently (there’s surprisingly still a couple active Defrag servers out there) but I’m still awful at it - and rusty now to boot. Couldn’t maintain speed to clear the larger hops, or when I did then I couldn’t air strafe well enough to be heading the right way for the next. Air strafing was a lot easier to do in CounterStrike & Source.

      I’m pretty sure the “bhop” and “surf” maps in CS/S directly benefited from the same physics quirks, being descendants of id’s engines. I was a surf_skyworld addict for a while. Just the same it was easy to throw on some tunes and lose a few hours surfing with friends on some of the 24/7 servers, back when CS:S was in its prime.

      • Million@lemmy.zip
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        6 days ago

        I was a CS player first and a Quake player second. VQ3 movement never really hit me the same because of my CS background, but CPMA movement got me into defrag.

        There is also a game called MomentumMod. Free on steam and it has all those quake and source engine movement minigames.

        Rocket jump, bhop, defraq, surf and others. It has lobbies to play with other people and keeps leaderboards. Highly recommend checking it out when you next want to play any of these gamemodes.

        Booting up the old defraq mod has its nostalgia tho, with the rabbit and all 😄

        • __hetz@sh.itjust.works
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          6 days ago

          I hadn’t heard of Momentum. First video I load up has Apex’s “Just One Second” for the background music and now I’m gonna end up on a Hospital Records binge. It looks really cool. I can’t find any videos on how they handle tricksurf (maybe not implemented yet?) but I like seeing that they have intentions to support it. I just need to finally build that new gaming rig I keep putting off.

          • Million@lemmy.zip
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            5 days ago

            Yeah I checked the discord and they plan on supporting it but it is as the devs put it “very low priority right now so will be a while before its added”.

            This is definately one of those projects I hope will bring the community together and preserve and group up people playing these more niche game modes.

            But im sure there will always be the HC players that say if a record is not surfed on KSF servers in source its not considered a record.

            But im not a wr player anyway so im cool with that. And the good players seem to dominate the momentum leaderboards all the same so they are definately playing momentum as well.

      • dubyakay@lemmy.ca
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        6 days ago

        Forgot to mention, back then we would optimize fps for refresh rate. 120Hz CRT monitors with 120 fps constant was the sweet spot for a while (until people started playing in multitudes of 60 fps on LED-based displays). It’s entirely possible that if your fps is not optimal, you can’t clear larger gaps or gain as much momentum in QW/Q3/CPMA or similar.

        I’ve never played HLDM or CS, so I’m not that familiar with derivatives in those games.

    • SaraTonin@lemmy.world
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      6 days ago

      Yeah, we can basically just put every speedrunner of every game into this topic. “Man, I love this game so much. Let’s see if I can break it so I can 100% it in under a minute!”/“This is the best shooter ever made! Let’s see if I can complete it without hurting anybody!”