I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
How tf does one red pixel get blurred into like 20 wide, but only like 4 tall? That seems sus
The scan lines are horizontal
I’m pretty sure there’s some fuckery going on here. The image on the right has more pixels, and while there is a lot of blur between columns, there’s clearly more rows on the right.
Maybe, but not much. This is 256x224
If you look closely you can see it really does only bleed to the 2 pixels right next to it (horizontally, because that’s how the scan line travels). The dots you see don’t represent a single pixel. For example the hair, on the right in the sharp image you can see a single lone bright pixel for the hair, but on the CRT it’s 4 dots. I’m assuming 3 are probably the original pixel and the 4th is a bleed, but that’s just me guessing :P
There are countless more examples online and youtube videos about it, highly recommend ^^
That makes me wonder if there’s a kind of upscaling for old games that simulates how an old CRT image on large modern screens.
Edit* Here’s a high end solution. https://www.youtube.com/watch?v=Ku9QNyWAL_Y https://www.retrotink.com/category/all-products
you only got this if it wasn’t calibrated correctly tho