What you guys playing this weekend?

  • Broadfern@lemmy.world
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    13 days ago

    Got back into Stardew Valley, this time with ~300 mods and a bunch of expansions and no visible end to the timesink yet.

  • Annoyed_🦀 @lemmy.zip
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    13 days ago

    Still on Silksong, second run. So far still finding new stuff and alternative path. Dancers is still the best boss design so far.

  • Nelots@piefed.zip
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    13 days ago

    Good ol’ modded Terraria with a side of Helldivers 2.

    Fire makes me happy.

  • Thorry@feddit.org
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    13 days ago

    I got a message Necesse got its 1.0 release. I played it about a year ago and it was rough around the edges. So I’m giving it another go this weekend.

    • anarchyrabbit@lemmy.world
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      13 days ago

      I gave it a run on the ROG ally yesterday. The right trigger is your main button to chop, combat, etc. The only way it worked was to spam the button which was not great. I did some research and seems that with some settings this can be fixed. None the less the game does look cool. Indies are where it’s at!

  • Russ@bitforged.space
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    12 days ago

    I’ve had an itch to play Palworld recently, so definitely that! Helldivers is also my “Jump in for a match or two then log off” style game that I generally play as well.

  • lobut@lemmy.ca
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    13 days ago

    Supposed to do the end game content for Expedition 33 but I’ll probably just be doing rounds of Megabonk.

    • ISOmorph@feddit.org
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      13 days ago

      Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.

      I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.

      I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO

      • Kevin@lemmy.ca
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        13 days ago

        I almost checked out around then too, it gets a lot better in the respects you criticised as well as environment design.

        I’d recommend hard mode for combat once your characters feel ready to advance. It isn’t that much harder, and at least the last chunk of the game is way too easy without it.

  • Coelacanth@feddit.nu
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    13 days ago

    Putting my final touches into my STALKER: Anomaly modlist and creating the last couple of compatibility patches. I think I’ll end up at 400 mods which is a nice round number. Hope I’ll get to start my playthrough this weekend.

    Will also try to get through another chapter of Alan Wake 2, I was on a replay of it when I got derailed but I do want to finish it and finally start the DLCs.

    • prole@lemmy.blahaj.zone
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      13 days ago

      It’s so good. I think it might be the most visually stunning game I’ve ever played.

      The first one was good, but it didn’t hold my attention long enough. I can’t stop playing this one.

      • jaschen306@sh.itjust.works
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        11 days ago

        SuckerPunch def took this franchise to the next level with Yotei. I sometimes stop and look at the surrounding views after doing a shrine.

        Killing bosses are so satisfying since the story is so good.

        Most of the game is relatively easy except that boss on Mount Yotei. The struggles with him.

        • prole@lemmy.blahaj.zone
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          11 days ago

          I’m playing on hard difficulty, and I struggled a little at the most recent boss (the Oni). Finally beat him though.

          Combat feels a little more Sekiro-esque than the first one. At least on the harder difficulties.

          I started out, at first, with the one hit kill difficulty, but that was too much lol

            • prole@lemmy.blahaj.zone
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              10 days ago

              Maybe I’ll try that… However, Sekiro is my favorite game of all time, so maybe I’m a bit of a masochist

              • jaschen306@sh.itjust.works
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                9 days ago

                So what helped me was not using the blue/red light to time your parry. Focus on the weapons tip.

                Also hold block and quickly releasing and repressing the block to engage the parry.

  • wavebeam@lemmy.world
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    13 days ago

    Luigi’s Mansion on original GameCube hardware. Well, it’s pretty modified - BT controller board, memcard pro, EON MKII for digital video output, picoboot to load from sd, but the game processing HW is original lol.

    Also, Rise of the Tomb Raider was easily the best one of those. I loved that game.