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Cake day: August 14th, 2024

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  • This bring up an interesting question I like to ask my students about AI. A year or so ago, Meta talked about people making personas of themselves for business. Like if a customer needs help, they can do a video chat with an AI that looks like you and is trained to give the responses you need it to. But what if we could do that just for ourselves, but instead let an AI shadow us for a number of years so it essentially can mimic the language we use and thoughts we have enough to effectively stand in for us in casual conversations?

    If the murdered victim in this situation had trained his own AI in such a manner, after years of shadowing and training, would that AI be able to mimic its master’s behavior well enough to give its master’s most likely response to this situation? Would the AI in the video have still forgiven the murderer, and would it hold more significant meaning?

    If you could snapshot you as you are up to right now, and keep it as a “living photo” A.I. that would behave and talk like you when interacted with, what would you do with it? If you could have a snapshot AI of anyone in the world in a picture frame on your desk, who you could talk to and interact with, who would you choose?

















  • Edit: reposting from a new account because kbin bit the dust.

    Tutorial: Native dual-analog and widescreen for Perfect Dark and GoldenEye 007 in Retroarch (No hacks)

    This is based off a tutorial I made for Mupen64 Plus on an Android based handheld, but since I got a steam deck, I wanted to get it working in Retroarch as well.

    NOTE: This tutorial uses Retroarch installed via EmuDeck.


    Step 1: Prepare the Games

    First you need to change some in-game settings in both games. Specifically the control scheme and aspect ratios.

    In Perfect Dark
    Make your save file, then in the pause menu, scroll to Options > Video

    • Set “Ratio” to 16:9.
    • Turn on Hi-Res if you need to.
      (Back to Options) > Control
    • Set Control Style to “2.4 (Two-Handed)”
    • Reverse Pitch: [OFF]

    In GoldenEye 007
    (You actually need to start a mission and bring up the pause menu.)

    • In the third tab, change control style to “2.4 Goodhead”
    • In the next tab over, set Look Up/Down to “Upright”
    • Further down in the same tab, change Ratio to 16:9

    Step 2: Switching to Widescreen

    (This assumes you set 3D games to “4:3” from EmuDeck. I’m not sure what effect having that already set to “16:9” will have on this process. However, if it is a problem, you can probably just skip this section and go straight to the next one for controls.)

    While in either game, hold the select button and press Y to bring up the in-game Retroarch menu.

    Navigate to Settings > Video > Scaling.

    • Change Aspect Ratio to 16:9, or 16:10 if you want to fill in a little more screen and don’t mind a little vertical stretching.

    Step 3: Remap the Controls

    (Don’t worry about these changes. We will save them to their own profile so they won’t mess with other games.)

    Go to Settings > Input > RetroPad Binds > Port 2 Controls.

    • Change the Device Index to “Steam Virtual Gamepad” (Or otherwise the same controller as Port 1).

    Navigate to Quick Menu > Controls > Port 1 Controls

    • Disable the R2 button by switching it to “—”.
    • Disable all four Left Analog functions as well.
    • Remap all Right Analog functions from “C Button” mappings to their equivalent “Control Stick” mappings. (For example, change “Right Analog Y- (Up), Axis -3” from “C Buttons Y -” to “Control Stick Y -”, then do the same for the rest.)

    Exit and switch to Port 2 Controls

    • Disable L2 Button
    • Change R2 Button to “Z Trigger”
    • Disable all Right Analog functions.

    Step 4: Save Your Settings

    Exit Port 1 Controls and go into Manage Remap Files

    • Select “Save Remap File As” and give it a name you’ll recognize. (This is to make setting up the controls in the other game faster. I chose the name “goldendark”.)
    • Next, select “Save Game Remap File”.

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    Step 5: Setup the other game using your saved configurations.

    Launch the other game & open up the Retroarch quick menu.

    Navigate to Quick Menu > Controls > Manage Remap Files

    • Select “Load Remap File” and choose the one you created. (goldendark.rmp for me.)
    • Select “Save Game Remap File”.

    Navigate to Settings > Video > Scaling

    • Change “Aspect Ratio” to 16:9 (or 16:10).

    Navigate back to Quick Menu > Overrides

    • Select “Save Game Overrides”

    There you have it. Be sure to get retroachievements up and going as well, and have fun in your espionage shenanigans.