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Joined 26 days ago
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Cake day: August 31st, 2025

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  • Can I enquire how 15,000,000 copies sold was down to luck? They released a solid game with fun gameplay, great music, and an eye-catching art style. They priced the game competitively, even considering international pricing. All of this seems like choices that were made with intention, not the roll of a dice.

    You could perhaps argue that there was luck in people seeing the games initial campaign on kickstarter, but I don’t think you can excuse the rest as ‘luck’.


  • This mindset from people is what makes online multiplayer games unplayable for me.

    I don’t get a lot of time to play games as an adult. When I do, I don’t particularly want people telling me how I should be having fun. There is this weird competition that happens where you need to know everything about a game before you are allowed to partake in the game. It sucks to have missed out on so many experiences, but i guess my not playing sub-optimally made someone else’s experience better, so it’s all good.


  • KaChilde@sh.itjust.worksto196@lemmy.blahaj.zonerule
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    24 days ago

    I think, in western media at least, that the tank is rarely used as an image of defence. A tank’s artillery is not personal or protective, it obliterates its targets from a distance. Its treads allow it to travel in terrain that has been decimated by war. The image of a tank ominously rolling over rubble and bodies in a war zone is contractually obliged to be in every war movie.

    The heavy armour on a tank is perhaps its only ‘defensive’ trait, but it only exists to let the men inside blow things up for as long as possible.

    It’s an all terrain cannon, and a country owning a fleet of them requires their neighbours to also invest in a fleet of them, just in case. This then causes their neighbours to invest in more tanks just to be extra ‘safe’