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Joined 5 months ago
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Cake day: June 20th, 2025

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  • I wrote a collection of game development libraries: graphics, keyboard, mouse, ECS, timing, entity pool. And making an actual tiny game instead of a series of toy demos is what I need to make sure they are good to go. Toy demos don’t capture real usage or integration with other libraries very well. The current demo game is a character on a 2d tilemap where you have to dig the ground until you find the treasure.


  • I toured the local facility here. It is called 100 Acres. I buy their product at my local Kroger and Outpost. Fresh just means not processed in a grocery story. However it still can be shipped on a truck, frozen on a cargo ship, stored in a warehouse, etc… So by the time it gets to you, you only have sometimes a few days to eat it before it goes bad. I can hold onto my hydroponic lettuce for weeks; It sometimes feels strange.

    If I remember right, it is the Fox Valley area that has some greenhouse farming. Sometimes you see the posts pop up about lights at night and someone wondering what it is.

    I don’t know if you’ve looked into what they’re doing over in Netherlands. They do green house and hydroponic farming on a massive scale. It is incredible to see how many tomatoes that tiny country produces and exports.


  • Proving it out either verifies that the libraries I created are correct and useful or need to be reworked or improved. The Timer class I created for example needed to be improved so that I could create a frame independent gameloop. But now I have the Timer I need. The ECS and Keyboard input so far have been going swell. The Graphics have been okay, but not sure how to improve it yet. And I haven’t incorporated Mouse into my test game yet.