

Every leak points to a remaster, using gamebryo for the game’s logic and UE5 for the rendering part. Some leaks also mentioned it’ll have an updated HUD, archery, stamina and blocking mechanics, but we don’t know anything else.
Every leak points to a remaster, using gamebryo for the game’s logic and UE5 for the rendering part. Some leaks also mentioned it’ll have an updated HUD, archery, stamina and blocking mechanics, but we don’t know anything else.
If you ever used Affinity/Adobe products and GIMP on any capacity over just trying to crop an image, you’d never say something like this. GIMP, despite its 3.0 release, is still decades behind those other programs.
GIMP feels like it’s made by software engineers for software engineers, trying to play catch up with the other softwares available that were made with designers and artists in mind.
This remaster has been leaked and rumoured since 2020 though
Bungie already confirmed it won’t be a “full priced game”, so probably it’s 40€
Switch 2 emulates Switch 1 games, so being Nvidia or AMD doesn’t really matter there
You can simply not use any of the AI features. The studio claims the genAI is a model trained solely on material their artists and devs created for this exact purpose and it runs locally, and as far as I know there is nothing in the game that uses genAI other than what the players can generate.
From my understanding, with Nvidia there’s no shared memory on Linux, so when your VRAM maxes out, you get a crash or your game will run in single digit frames.
There is nothing to be done except lowering textures and other VRAM intensive settings, and hoping that one day Nvidia fixes the no shared memory issue.
(I’m assuming you have a Nvidia GPU solely based on those low VRAM numbers)
As far as I know, there’s no shared memory with Nvidia on Linux so that last flag might not do anything
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The fixes were just for save importing though, but I’ve had better luck running it with GE rather than Valve’s on my AMD card nonetheless
So you always know what is the risk and who’s responsible for it with Chinese tech, and for American tech you’ll never know who’s stealing your data and what enshittification will happen on the next day
Because effectively nothing is changing. Android is still open source, OEMs still have access to the internal branches for early development, custom ROMs will still have to wait until the new version is released to source entirely.
There are many other apps, like Signal, that have the same development approach but no one complained about it. It’s just a lot of misinformation due to misunderstandings with these headlines.
https://github.com/bluesky-social/atproto
Open source under a dual MIT and Apache 2.0 licence
“This just in: Lemmy user sole responsible for companies ‘Denuvobaiting’; more news at 11.”
They’re probably referring to “f”, not “Silent Hill”
Probably the latter, considering how the people here usually are
Simply having a pull tab like most phones or that electrical release like Apple does is enough to satisfy the EU regulation. The batteries need to be easily replaceable without special tools by repair shops (first and third party, certified or not).
Because they want to play games and have fun
UE doesn’t get “near rebuilt from the ground up every major release”, that would be an absurd waste of time and resources every time. It’s being updated and iterated over, just like how CE is.
The problem here is that you don’t like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.
Creation Engine is the least of Bethesda’s games problems, it’s their game design that’s the big issue and the reason why thinks are so bleak.
I think the gaming community severely overstates the amount of people that mods their games. I wouldn’t be surprised if less than 20% of Skyrim’s players have ever used mods, and I’m damn sure having mod support or not wouldn’t have any considerable change on their sales.