…and I’m not even done.

  • MentalEdgeOP
    link
    fedilink
    4
    edit-2
    2 years ago

    I mean, there are actual ACvAC fights, too.

    Though I do wish the arena AIs weren’t mental three-year-olds. They go down like wet paper.

    • eltimablo
      link
      fedilink
      2
      edit-2
      2 years ago

      Yeah the arena disappointed the very shit right out of my ass. I just finished it last night and expected the S-rank contenders to be even slightly more difficult than the D-rank ones, but they weren’t.

      • MentalEdgeOP
        link
        fedilink
        1
        edit-2
        2 years ago

        Arena should have been increasingly demanding fights that each require a unique build to conquer. Or even better, each fight should have made you use a pre-set loadout, so you’d have to explore and learn new builds, and that knowledge could then be carried into designing mechs for the campaign missions.

        I bet theres a lot of people out there not changing it up at all, missing out on an a lot that the game has to offer.

        Ideally each one could have made you adapt to and learn new mechanics.

        But it seems each one is just a randomized loadout or a character from the story, with the exact same AI slapped on.

        • eltimablo
          link
          fedilink
          12 years ago

          The arena is honestly pretty close to how it was in the old games. Hell, in 4A, if you beat White Glint in the story missions before beating her in the arena, you got to skip the arena fight entirely on account of her being dead.

          Forcing players to use a specific build goes against the entire spirit of the series, though.