…and I’m not even done.

  • eltimablo
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    2 years ago

    Yeah the arena disappointed the very shit right out of my ass. I just finished it last night and expected the S-rank contenders to be even slightly more difficult than the D-rank ones, but they weren’t.

    • MentalEdgeOP
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      2 years ago

      Arena should have been increasingly demanding fights that each require a unique build to conquer. Or even better, each fight should have made you use a pre-set loadout, so you’d have to explore and learn new builds, and that knowledge could then be carried into designing mechs for the campaign missions.

      I bet theres a lot of people out there not changing it up at all, missing out on an a lot that the game has to offer.

      Ideally each one could have made you adapt to and learn new mechanics.

      But it seems each one is just a randomized loadout or a character from the story, with the exact same AI slapped on.

      • eltimablo
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        12 years ago

        The arena is honestly pretty close to how it was in the old games. Hell, in 4A, if you beat White Glint in the story missions before beating her in the arena, you got to skip the arena fight entirely on account of her being dead.

        Forcing players to use a specific build goes against the entire spirit of the series, though.