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@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 6 months ago

Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

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  • cross-posted to:
  • games@sh.itjust.works
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Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”

www.videogamer.com

@alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish • 6 months ago
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  • cross-posted to:
  • games@sh.itjust.works
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
  • @Renacles@lemmy.world
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    15•6 months ago

    Starfield is the kind of game where everyone who enjoyed it got bullied off the internet though. It’s ok to like things.

    • @PoopingCough@lemmy.world
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      26•6 months ago

      I mean, clearly they didn’t since the dude I replied to is still here…

      • @Renacles@lemmy.world
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        10•6 months ago

        Look at all the downvotes on the original comment

        • @Tattorack@lemmy.world
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          10•6 months ago

          The downvotes are for you saying the criticism was unwarranted.

          • @Renacles@lemmy.world
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            2•6 months ago

            I never said that

    • @Mataresian@lemmy.dbzer0.com
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      5•6 months ago

      Starfield wasn’t a bad game so of course people could enjoy it. I believe what the other camp was upset about is the huge flaws it had and what it could’ve been.

      • @the_crotch@sh.itjust.works
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        1•6 months ago

        I think the biggest problem is Bethesda always hypes these things up like they’re the fucking holodeck. Starfield could have been the greatest game ever made and it still wouldn’t have lived up to the prerelease hype.

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