@MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish • 14 days agoMario Kart 64 got finally decompiled!github.comexternal-linkmessage-square60fedilinkarrow-up1581arrow-down10
arrow-up1581arrow-down1external-linkMario Kart 64 got finally decompiled!github.com@MazonnaCara89@lemmy.ml to Games@lemmy.worldEnglish • 14 days agomessage-square60fedilink
minus-square@InverseParallax@lemmy.worldlinkfedilinkEnglish4•13 days agoPs1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu. The n64 is all weird (albeit with a similar but 64bit mips core).
minus-squarekaduplinkfedilinkEnglish3•13 days agoThe PlayStation hardware is barely capable of 3D at all. Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
minus-square@twice_hatch@midwest.sociallinkfedilinkEnglish2•13 days agoIt does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
minus-squarekaduplinkfedilinkEnglish2•12 days ago and floating point isn’t a precision Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means. The PlayStation can’t use anything but integers to place points in 3D space.
minus-square@InverseParallax@lemmy.worldlinkfedilinkEnglish1•13 days agoIt does texture mapping but that’s all. I think it does very limited, basically gouraud shading. You have to clip your triangles, basically clip everything.
minus-square@Cort@lemmy.worldlinkfedilinkEnglish2•edit-213 days agoDon’t forget the rdram in the N64 that Sony didn’t use until PS2/3
Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
Don’t forget the rdram in the N64 that Sony didn’t use until PS2/3