• kadup
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    313 days ago

    The PlayStation hardware is barely capable of 3D at all.

    Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.

      • kadup
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        212 days ago

        and floating point isn’t a precision

        Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.

        The PlayStation can’t use anything but integers to place points in 3D space.

    • @InverseParallax@lemmy.world
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      113 days ago

      It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.

      You have to clip your triangles, basically clip everything.