• @LNRDrone@sopuli.xyz
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    12416 days ago

    I don’t think it’s just “time to cook”, pretty sure the devs having actual passion behind it also helps a lil bit.

    Big corpos going just for the numbers are really good at stomping out all of that

    • @Seefoo@lemmy.world
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      2116 days ago

      honestly though, the game is a complete package AND it doesn’t come with a bunch of fucking microtransactions/live-service/etc. etc. Gaming is the one area where I think we would all like to see our games be made the same way they were 10-15 years ago, instead of the bullshit from today.

      • @real_squids@sopuli.xyz
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        415 days ago

        the same way they were 10-15 years ago

        So with more crunch and no unions? It goes both ways, it’s not a monolithic culture where passage of time simply makes things worse

        • @DeathsEmbrace@lemm.ee
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          315 days ago

          You should see unions soon. Gaming industry is going to force every game designer and developer under a union because of the insecurities. A union guarantees they can’t fuck with you like the crunches. Or the absolute worse is when they have to do unpaid overtime which I think is illegal.

          • @ExtantHuman@lemm.ee
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            15 days ago

            Most office workers are categorized as computer work, which was lobbied to be exempt from paid overtime laws.

        • @Seefoo@lemmy.world
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          115 days ago

          True, I didn’t really mean it to that extreme. and yea not saying gaming industry was perfect, there was plenty to gripe about in the past. Just on average, as a whole, the industry seems worse. The one exception I think are Indie games.

  • @BreadstickNinja@lemmy.world
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    5916 days ago

    The reaction to Clair Obscur has been wild. I had a friend I haven’t talked to since high school - when we were both big Final Fantasy fans - reach out to ask if I’d played it. A bunch of guys at work are talking about it who I didn’t even know were gamers. I hope we see a lot more of these passionate, creative projects and the infrastructure to support them.

    • skulblaka
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      915 days ago

      I was skeptical about it. I saw a lot of it being compared with Final Fantasy and I’ve been largely pretty disappointed with most Final Fantasy offerings since X.

      Picked it up recently on the recommendation of another Lemming and, holy shit, this might be the best RPG I’ve ever played. Hands down, it’s that good. God bless the French. This game is making me feel things I haven’t felt since I was a teenager.

      • naticus
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        210 days ago

        Seriously, I keep trying to get people to get a taste of it, to the point I’ve even gifted it. It’s been fascinating and beautiful and devastating. Haven’t finished it yet, but getting very close and I only regret it’ll have to end soon.

    • @CaptPretentious@lemmy.world
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      315 days ago

      I originally wasn’t going to get it. I saw the Persona style combat menu and RPG… I have limited time to play games so I have to be picky.

      I caught someone playing it… oh yeah, bought the game right away. The writing is amazing, and there’s no “grind” you often find with many of the JRPG-style games

  • @kalmarin@lemmy.world
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    16 days ago

    Last three Bioware games had plenty of time to cook. The chefs were just bad. They chose the wrong ingredients multiple times, had to start over and still ended up with something barely edible.

    I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

    • @mriswith@lemmy.world
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      15 days ago

      I know it’s popular to go “developer good, publisher bad”, but in Bioware’s case, from what I’ve read, they were mostly just given the rope to hang themselves.

      Ever since ME Andromeda they’ve been outsourcing a lot of the work, and/or using smaller and inexperienced studios while promoting and launching them as if made by the main studio.

      • @InverseParallax@lemmy.world
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        315 days ago

        They’ve been trying to “Central Engineering” things.

        I worked as a massive chip company, they thought they could fix things by moving a lot of engineering out of the groups and into a single place where different groups and products could borrow and plug and play tech from.

        Which was a great idea, except the groups didn’t really understand what they wanted, and central engineering just wanted to make what they thought people wanted, which often fit nobody but looked really cool.

        Bioware looks like they’ve been trying to pull all the game engine stuff central, which would be fine but the frostbite engine didn’t work for half of what they wanted, and more importantly the “divisions” ended up just being pushed to make “something” to show off their best new tech, even if there was 0 story or creativity behind it (I’m looking at you Anthem).

    • @Womble@lemmy.world
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      15 days ago

      I dont think his point is ‘These amazing games are what you get if you give devs tine’ but rather ‘you can only get these games from giving devs time’. Its no guaruntee by any means, but you are never going to get greatness from suits focus grouping decisions and crunching out a game.

  • @nuko147@lemm.ee
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    3115 days ago

    It is one of the reasons. The major reason is that companies aim for maximum profit with low risk, and not best products.

    So for them, 10 meh games that gonna sell is better than 10 risky and maybe exceptional games, because they treat games as a dose to junkies. Thats why you have 200 Call of Duty and 500 Assassins Creed, games.

    Deadlines, pulling plugs, moving people to different games all the time to reduce costs are the results of gaming becoming an industry. And guess what, they will continue that, even if more BG3 and Expedition 33 come out to hit them.

    • Random Dent
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      1115 days ago

      Yeah it’s pretty much the same whenever the Money People get involved in anything. It inevitably stops being about making something really cool, or even just making a living from making something, and becomes all about shipping the absolute minimum viable product and then strip-mining as much cash as you can out of it at all costs, and then dumping it when people stop buying it.

      And the thing that gets me is that this makes nobody happy. The creators hate it because they’re making trash, consumers hate it because they’re being ripped off, and the Money People aren’t even happy because they never are. They always want more.

      • @captainlezbian@lemmy.world
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        315 days ago

        Yeah, and given this is coming from a dragon age writer that’s pretty explicit.

        A cancelation is a full stop and needs to be treated as such with any resources from it that can be carried forward needing scrutiny before being brought in, with them understood as a fortuitous situation. None of this 'we’ve spent 10 cumulative years on it" when this round is just one year

    • @nfreak@lemmy.ml
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      215 days ago

      What’s actually so funny about that one is it’s actually kind of a fun game? Like don’t get me wrong it’s dogshit, but it’s fun dogshit

  • kn0wmad1c
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    1016 days ago

    Yeah, or keeping suits who aren’t gamers away from making calls about the game’s development.

    • @CosmoNova@lemmy.world
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      215 days ago

      That‘s the critical one. It‘s not about budget or outsourcing or whatever. It comes down to who makes the decisions and why. In a lot of cases it‘s people with a finance background who couldn‘t care less about the medium they‘re working with and that can be a major issue. Gaming being a bigger industry than music and film combined has attracted a lot of people who only think in dollar bills and it shows. Luckily however, there are still a lot of passionate teams with leaders who have a love for games.