I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?

  • ssillyssadass
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    186 days ago

    For all the faults Nintendo embody, they know how to make tutorials, especially with the Mario series. You may think “there are no tutorials in Mario” but that’s part of it. Nintendo’s design formula for making stages for Mario games consist of “introduction, escalation, complication.” First they throw a new mechanic at you, maybe the stage has rotating cylinders you need to stay on top of to progress, and not fall down. Then they up the difficulty a bit, adding more factors to the gameplay like introducing enemies that you have to dodge simultaneously. Then finally they turn the new concept up to 11 towards the end, by making you have to juggle both the new mechanics and some other modifiers, perhaps having to fight a boss at the same time, or perhaps requiring some more advanced platforming maneuvers to progress. That way a stage can be a tutorial, and you don’t even realize it.

      • @rothaine@lemm.ee
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        56 days ago

        When you finish the tutorial bits and it’s like “you need to go over here” and the map just opens up and you realize this game is FUCKING HUGE 🤌

  • @HollowNaught@lemmy.world
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    146 days ago

    The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

    Something like portal, hollow knight or hades

  • MyNameIsAtticus
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    55 days ago

    The legacy console editions of Minecraft have always done a good job in my opinion as a tutorial. It’s hard to skip it (or at least was for me) and it really walks you through the basics. Then you have the choice of learning more or just… going out and playing minecraft

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    6 days ago

    Super Mario Bros.

    The first level literally is designed to progressively teach you everything you need to know how to play the game and it doesn’t even have a single line of text to do it.

    Although I do have to say it is a bit funny that Dark Souls’ tutorial is just some messages on the ground and the first one tells you how to move. But you have to move over to it to read it in the first place.

    • @Rai@lemmy.dbzer0.com
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      36 days ago

      I’m going to guess with near certainty that Monster Hunter World was your first Monster Hunter game if you think THAT tutorial was the worst hahaha

      • @Blackmist@feddit.uk
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        26 days ago

        Yeah, it was. Trying to play, and it keeps stopping you with multiple full screens of text.

        I don’t think they understand the concept of tutorials tbh.

        • @Rai@lemmy.dbzer0.com
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          6 days ago

          I started on the first PSP game and it was heavily more obtuse, with almost zero direction, tutorial, hints, anything hahaha. It got a LITTLE better with later “old style” games but it was still pretty obtuse. World NEEDED a tutorial that explained every little detail and held yer hand, otherwise new players would be hella turned off by the game and it wouldn’t have blown up like it did.

    • kratoz29
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      16 days ago

      I was expecting a joke comment mentioning Driver.

      I am disappointed I had to scroll this far to find something like that.

    • @Darkenfolk@sh.itjust.works
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      26 days ago

      Yeah haha. They made the tutorial slightly better nowadays, but your still getting thrown in the deep end after the Vor quest line.

  • @menny@lemmy.world
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    36 days ago

    Tribes: Vengeance’s campaign story is basically one giant tutorial (and a great one at that) on how you move and play in multiplayer.

    Too bad that the game didn’t take off at all back then, now there’s just small communities that get together once in a while :l

  • @catalyst@lemmy.world
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    797 days ago

    The original Portal game does a good job of this. The first several puzzles are essentially tutorials that still manage to feel fun and interesting.

    • @Voroxpete@sh.itjust.works
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      7 days ago

      I’m here to say Portal as well, specifically because, once you really look for it, you realise that about 90% of the game is tutorial. Like, seriously, basically everything leading up to “The cake is a lie” is teaching you the skills you need for the final sequence. It’s a massive tutorial followed by one level of actual game, and it’s beautiful, precisely because you don’t even notice that the tutorial hasn’t ended.

    • Dizzy Devil Ducky
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      177 days ago

      A lot of the game before you escape the testing track, minus maybe the point you are told about momentum jumps, feel like one big tutorial without even realizing you’re in one. It’s done very well.

    • @emb@lemmy.world
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      77 days ago

      When I played through Portal in dev commentary mode, I was surprised at the time to realize they’re basically trying to teach you things through the whole game (or at least heavily signpost). Made me realize a lot about game design, and design in general.

  • @Phelpssan@lemmy.world
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    427 days ago

    There’s a lot of videos and articles like this one discussing how Stage 1-1 of Super Mario Bros for the NES is a cleverly designed tutorial for the core game mechanics.

  • @ampersandrew@lemmy.world
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    217 days ago

    Is this where we bring up the old Mega Man X Sequelitis video again? Chances are the best tutorial is the one you don’t even realize is a tutorial. There was also a trend that I first noticed around the time of Gears of War where the tutorial would not only be built into the story so that you wouldn’t feel like it was chore, but they’d also give you the opportunity to just skip it.

  • Dizzy Devil Ducky
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    187 days ago

    Technically I don’t think there’s a tutorial level per say as much as there is a tutorial set of levels, but Baba Is You.

    The game starts off with only the controls on how to move and teaches you about how you can change the rules of the level to beat it if it isn’t possible normally, without explaining anything. Just from you exploring and testing different things. The only other time you’ll ever see any other form of level hint is maybe in the level names or if you end up in a position where you have to undo or restart the level from breaking the " [ object ] is you " rule in some way.

    • @emb@lemmy.world
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      57 days ago

      Amazing game. I remember hearing folks describe it, before I ever played. I couldn’t get my head around the concept. Then you play, and all the rules just make sense.