So lately I’ve been working on getting things set up to survive long term. I’m building my whole basement into a hydroponic farm with zero outside help. It’s been a hell of a challenge because I have some major issues with executive dysfunction, motivation, etc. but it’s also something I’ve been wanting to do in some capacity since my early adulthood (I’ve scaled way way way down as life happened).
But I’ve been making progress. A few hours a day, even. It’s not all the things I need to do, and most of them are things I don’t particularly want to do either, but any progress is good progress. Everything I do today is one fewer things I need to do later when the need is more pressing. And that, at least, feels good. Knowing that all I have to do later is move this thing to its final home, makes it easier to make/set up the thing now.
So tell me about some progress you’ve been making that isn’t “as good as it should be” based on arbitrary external metrics, but gets you one or more steps closer to your personal goals (no employment-related stuff please, personal goals are for your own fulfillment, not your company.)


I wrote a collection of game development libraries: graphics, keyboard, mouse, ECS, timing, entity pool. And making an actual tiny game instead of a series of toy demos is what I need to make sure they are good to go. Toy demos don’t capture real usage or integration with other libraries very well. The current demo game is a character on a 2d tilemap where you have to dig the ground until you find the treasure.
Neat!
So what do you eventually hope to do with this? Is it meant to be a resource for yourself, for others?
Or I guess you say toy demo and idk what that is but it might already answer my question.
In honest fairness I love those silly little digging games :) good choice!
I just wish to make games on the web in a way that feels natural to me.