• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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    1513 days ago

    It was the system they used to give schedules to NPCs in Oblivion and Skyrim, as well as the random quests in Skyrim.

    It was a marketing PR buzzword, and functionally is no different than literally most video games.

    • @catloaf@lemm.ee
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      613 days ago

      It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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        13 days ago

        Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.