• @catloaf@lemm.ee
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    613 days ago

    It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      13 days ago

      Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.